public override bool ChangeLevel(int NewLevel)
        {
            var body = ParentObject.GetPart <Body>();
            var core = body.GetBody();
            var tail = ParentObject.GetBodyPartByManager(AdditionsManagerID);

            GameObject ThickTailOBJ = GameObject.create("BaseThickTail");
            Armor      armor        = ThickTailOBJ.GetPart("Armor") as Armor;

            armor.WornOn = tail.Type;
            tail.Equip(ThickTailOBJ, true);
            return(base.ChangeLevel(NewLevel));
        }