예제 #1
0
    public override void OnOperationResponse(OperationResponse response)
    {
        SubCode subcode = ParameterTool.GetSubcode(response.Parameters);

        switch (subcode)
        {
        case SubCode.SendTeam:
            if (response.ReturnCode == (int)ReturnCode.GetTeam)
            {
                List <Role> roles = ParameterTool.GetParameter <List <Role> >(response.Parameters,
                                                                              ParameterCode.RoleList);
                int masterRoleID = ParameterTool.GetParameter <int>(response.Parameters, ParameterCode.MasterRoleID,
                                                                    false);
                if (OnGetTeam != null)
                {
                    OnGetTeam(roles, masterRoleID);
                }
            }
            else if (response.ReturnCode == (int)ReturnCode.WartingTeam)
            {
                if (OnWaitingTeam != null)
                {
                    OnWaitingTeam();
                }
            }
            break;

        case SubCode.CancelTeam:
            if (OnCancelTeam != null)
            {
                OnCancelTeam();
            }
            break;
        }
    }
    public void SyncPlayerAnimation(PlayerAnimationModel model)  //发送同步动画状态请求
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameter(parameters, ParameterCode.PlayerAnim, model);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.SyncAnimation, parameters);
    }
    public override void OnOperationResponse(OperationResponse operationResponse)
    {
        SubCode subCode = ParameterTool.GetSubCode(operationResponse.Parameters);

        switch (subCode)
        {
        case SubCode.TeamFight:
            if (operationResponse.ReturnCode == (short)ReturnCode.HavingTeam)      //组队成功
            {
                //Debug.Log("SubCode.TeamFight");
                List <Role> roleList     = ParameterTool.GetParameter <List <Role> >(operationResponse.Parameters, ParameterCode.RoleList);
                int         masterRoleId = ParameterTool.GetParameter <int>(operationResponse.Parameters, ParameterCode.MasterRoleId, false);
                OnHavingTeam(roleList, masterRoleId);
            }
            else if (operationResponse.ReturnCode == (short)ReturnCode.WaitingTeam)      //组队失败
            {
                //Debug.Log("SubCode.TeamFight");
                OnWaitingTeam();
            }
            break;

        case SubCode.CancelTeam:
            //Debug.Log("SubCode.CancelFight");
            OnCancelTeam();
            break;
        }
    }
    public void SyncEnemyPosition(EnemyPositionModel model)  //同步敌人位置
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameter(parameters, ParameterCode.EnemyPosition, model);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.SyncPositionAndRotation, parameters);
    }
예제 #5
0
    //发起创建敌人的请求
    public void SendCreateEnemy(CreateEnemyModel model)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParmeter(parameters, ParameterCode.CreateEnemyModel, model);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.CreateEnemy, parameters);
    }
예제 #6
0
    public void AsyncEnemyPostion(EnemyPostionModel model)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameters <EnemyPostionModel>(parameters, ParameterCode.EnemyPostionModel, model);
        PhotonEngine.Instance.SendRequest(opCode, SubCode.AsyncPostionAndEularAngler, parameters);
    }
    public override void OnEventData(EventData data)
    {
        SubCode subCode = ParameterTool.GetSubCode(data.Parameters);

        switch (subCode)
        {
        case SubCode.SyncEnemyCreat:
            //Debug.Log("SubCode.CreatEnemy");
            EnemyCreatModel model = ParameterTool.GetParameter <EnemyCreatModel>(data.Parameters, ParameterCode.CreatEnemy);
            OnSyncEnemyCreat(model);
            break;

        case SubCode.SyncPositionAndRotation:
            //Debug.Log("SubCode.SyncPositionAndRotation");
            EnemyPositionModel model2 = ParameterTool.GetParameter <EnemyPositionModel>(data.Parameters, ParameterCode.EnemyPosition);
            OnSyncEnemyPosition(model2);
            break;

        case SubCode.SyncEnemyAnim:
            //Debug.Log("SubCode.SyncPositionAndRotation");
            EnemyAnimModel model3 = ParameterTool.GetParameter <EnemyAnimModel>(data.Parameters, ParameterCode.EnemyAnim);
            OnSyncEnemyAnim(model3);
            break;
        }
    }
예제 #8
0
        public override void OnHandlerMessage(Photon.SocketServer.OperationRequest request, OperationResponse response, ClientPeer peer, SendParameters sendParameters)
        {
            SubCode subCode = ParameterTool.GetParameter <SubCode>(request.Parameters, ParameterCode.SubCode, false);

            response.Parameters.Add((byte)ParameterCode.SubCode, subCode);
            switch (subCode)
            {
            case SubCode.AddTaskDB:
                TaskDB taskDB = ParameterTool.GetParameter <TaskDB>(request.Parameters, ParameterCode.TaskDB);
                taskDB.Role = peer.LoginRole;
                taskDBManager.AddTaskDB(taskDB);
                taskDB.Role = null;
                ParameterTool.AddParameter(response.Parameters, ParameterCode.TaskDB, taskDB);
                response.ReturnCode = (short)ReturnCode.Success;
                break;

            case SubCode.GetTaskDB:
                List <TaskDB> list = taskDBManager.GetTaskDBList(peer.LoginRole);
                foreach (var taskDb in list)
                {
                    taskDb.Role = null;
                }
                ParameterTool.AddParameter(response.Parameters, ParameterCode.TaskDBList, list);
                response.ReturnCode = (short)ReturnCode.Success;

                break;

            case SubCode.UpdateTaskDB:
                TaskDB taskDB2 = ParameterTool.GetParameter <TaskDB>(request.Parameters, ParameterCode.TaskDB);
                taskDB2.Role = peer.LoginRole;
                taskDBManager.UpdateTaskDB(taskDB2);
                response.ReturnCode = (short)ReturnCode.Success;
                break;
            }
        }
예제 #9
0
    public override void OnOperationResponse(OperationResponse response)
    {
        print("到RoleController的43行: " + response.ToString());
        SubCode subCode = ParameterTool.GetParameter <SubCode>(response.Parameters, ParameterCode.SubCode, false);

        switch (subCode)
        {
        case SubCode.GetRole:
            List <Role> list = ParameterTool.GetParameter <List <Role> >(response.Parameters, ParameterCode.RoleList);
            if (OnGetRole != null)
            {
                OnGetRole(list);
            }
            break;

        case SubCode.AddRole:
            Role role = ParameterTool.GetParameter <Role>(response.Parameters, ParameterCode.Role);
            if (OnAddRole != null)
            {
                OnAddRole(role);
            }
            break;

        case SubCode.SelectRole:
            print("到RoleController的66行: " + SubCode.SelectRole);
            if (OnSelectRole != null)
            {
                OnSelectRole();
            }
            break;
        }
    }
예제 #10
0
        /// <summary>
        /// 用于响应客户端提供的操作
        /// </summary>
        /// <param name="_request"></param>
        /// <param name="_response"></param>
        /// <param name="_peer"></param>
        /// <param name="_sendparameters"></param>
        public override void OnHandlerMessage(OperationRequest _request, OperationResponse _response, Clientpeer _peer,
                                              SendParameters _sendparameters)
        {
            Suboperationcode suboperationcode = ParameterTool.Getsuboperateioncode(_request.Parameters);

            ParameterTool.Addsuboperationcode(_response.Parameters, suboperationcode);
            switch (suboperationcode)
            {
            case Suboperationcode.CREATEROOM:
                Createroom(_request, _response, _peer);
                break;

            case Suboperationcode.JOINROOM:
                Joinroom(_request, _response, _peer);
                break;

            case Suboperationcode.GETROOM:
                Getroom(_response);
                break;

            case Suboperationcode.LEAVEROOM:
                Leaveroom(_request, _response, _peer);
                break;
            }
        }
    public void AddInventoryDB(InventoryDB inventoryDB)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameter(parameters, ParameterCode.InventoryDB, inventoryDB);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.AddInventoryDB, parameters);
    }
예제 #12
0
        /// <summary>
        /// 加入房间
        /// </summary>
        /// <param name="_request">如上</param>
        /// <param name="response">如上</param>
        /// <param name="_clientpeer">如上</param>
        private void Joinroom(OperationRequest _request, OperationResponse response, Clientpeer _clientpeer)
        {
            //解析客户端发送的请求
            object roomidobj, roompsdobj;

            _request.Parameters.TryGetValue((byte)Parametercode.ROOMID, out roomidobj);
            _request.Parameters.TryGetValue((byte)Parametercode.ROOMPSD, out roompsdobj);

            if (roomidobj == null)
            {
                return;
            }
            int    roomid  = int.Parse(roomidobj.ToString());
            string roompsd = roompsdobj.ToString();

            if (!FIGHTserverapplication.Getfightserverapplication().rooms.ContainsKey(roomid))
            {
                return;
            }
            Room roomitem = FIGHTserverapplication.Getfightserverapplication().rooms[roomid];

            roomitem.Joinroom(_clientpeer, roompsd);


            //服务器端回馈客户端的操作码-加入房间的操作码
            response.ReturnCode = (byte)Returncode.JOINEDROOM;

            //服务器端回馈客户端的数据
            response.Parameters = new Dictionary <byte, object>();
            ParameterTool.AddParameter(response.Parameters, Parametercode.ROOMDATA, roomitem.roomdata);
        }
예제 #13
0
        public override void OnHandlerMessage(OperationRequest request, OperationResponse response, ClientPeer peer)
        {
            SubCode subCode = ParameterTool.GetParameter <SubCode>(request.Parameters, ParameterCode.SubCode, false);
            Dictionary <byte, object> parameters = response.Parameters;

            parameters.Add((byte)ParameterCode.SubCode, subCode);
            switch (subCode)
            {
            case SubCode.GetTaskDBList:
                List <TaskDB> taskDBList = manager.GetTaskDBList(peer.LoginRole);
                foreach (var taskDBTemp in taskDBList)
                {
                    taskDBTemp.Role = null;      //防止json解析错误
                }
                ParameterTool.AddParameter(response.Parameters, ParameterCode.TaskDBList, taskDBList);
                response.ReturnCode = (short)ReturnCode.Success;
                break;

            case SubCode.AddTaskDB:
                TaskDB taskDBAdd = ParameterTool.GetParameter <TaskDB>(request.Parameters, ParameterCode.TaskDB);
                taskDBAdd.Role = peer.LoginRole;
                manager.AddTaskDB(taskDBAdd);
                taskDBAdd.Role = null;
                ParameterTool.AddParameter(response.Parameters, ParameterCode.TaskDB, taskDBAdd);
                response.ReturnCode = (short)ReturnCode.Success;
                break;

            case SubCode.UpdateTaskDB:
                TaskDB taskDBUpdate = ParameterTool.GetParameter <TaskDB>(request.Parameters, ParameterCode.TaskDB);
                taskDBUpdate.Role = peer.LoginRole;
                manager.UpdateTaskDB(taskDBUpdate);
                response.ReturnCode = (short)ReturnCode.Success;
                break;
            }
        }
예제 #14
0
    public override void OnEvent(EventData eventData)
    {
        SubCode subCode = ParameterTool.GetSubcode(eventData.Parameters);

        switch (subCode)
        {
        case SubCode.GetTeam:
            List <Role> roles = ParameterTool.GetParameter <List <Role> >(eventData.Parameters,
                                                                          ParameterCode.RoleList);
            int masterRoleID = ParameterTool.GetParameter <int>(eventData.Parameters, ParameterCode.MasterRoleID,
                                                                false);
            if (OnGetTeam != null)
            {
                OnGetTeam(roles, masterRoleID);
            }
            break;

        case SubCode.SyncPositionAndRotation:
            int     roleID = ParameterTool.GetParameter <int>(eventData.Parameters, ParameterCode.RoleID, false);
            Vector3 pos    =
                ParameterTool.GetParameter <Vector3Obj>(eventData.Parameters, ParameterCode.Position).ToVector3();
            Vector3 eulerAngles = ParameterTool.GetParameter <Vector3Obj>(eventData.Parameters,
                                                                          ParameterCode.EulerAngles).ToVector3();
            if (OnSyncPositionAndRotation != null)
            {
                OnSyncPositionAndRotation(roleID, pos, eulerAngles);
            }
            break;

        case SubCode.SyncMoveAnimation:
            int roleID2 = ParameterTool.GetParameter <int>(eventData.Parameters, ParameterCode.RoleID, false);
            PlayerMoveAnimationModel model =
                ParameterTool.GetParameter <PlayerMoveAnimationModel>(eventData.Parameters,
                                                                      ParameterCode.PlayerMoveAnimationModel);
            if (OnSyncMoveAnimation != null)
            {
                OnSyncMoveAnimation(roleID2, model);
            }
            break;

        case SubCode.SyncAnimation:
            int roleID3 = ParameterTool.GetParameter <int>(eventData.Parameters, ParameterCode.RoleID, false);
            PlayerAnimationModel model2 = ParameterTool.GetParameter <PlayerAnimationModel>(eventData.Parameters,
                                                                                            ParameterCode.PlayerAnimationModel);
            if (OnSyncPlayerAnimation != null)
            {
                OnSyncPlayerAnimation(roleID3, model2);
            }
            break;

        case SubCode.SendGameState:
            GameStateModel model3 = ParameterTool.GetParameter <GameStateModel>(eventData.Parameters,
                                                                                ParameterCode.GameStateModel);
            if (OnGameStateChange != null)
            {
                OnGameStateChange(model3);
            }
            break;
        }
    }
예제 #15
0
    //向服务器发起角色移动动画信息的同步
    public void AsyncPlayerMoveAnimation(PlayerMoveAnimationModel model)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameters <PlayerMoveAnimationModel>(parameters, ParameterCode.PlayerMoveAnimationModel, model);
        PhotonEngine.Instance.SendRequest(opCode, SubCode.AsyncPlayerMoveAnimation, parameters);
    }
예제 #16
0
    //public void UpdateRole(Role role)
    //{
    //    Dictionary<byte, object> parameters = new Dictionary<byte, object>();
    //    parameters.Add((byte)ParameterCode.Role, JsonMapper.ToJson(role));
    //    PhotonEngine.Instance.SendRequest(OpCode, SubCode.UpdateRole, parameters);
    //}

    public override void OnOperationResponse(ExitGames.Client.Photon.OperationResponse response)
    {
        SubCode subcode = ParameterTool.GetParameter <SubCode>(response.Parameters, ParameterCode.SubCode, false);

        switch (subcode)
        {
        case SubCode.GetRole:
            List <Role> list = ParameterTool.GetParameter <List <Role> >(response.Parameters, ParameterCode.RoleList);
            OnGetRole(list);
            break;

        case SubCode.AddRole:
            Role role = ParameterTool.GetParameter <Role>(response.Parameters, ParameterCode.Role);
            if (response.ReturnCode == (short)ReturnCode.Fail)
            {
                MessageManager._instance.ShowMessage(response.DebugMessage);
                return;
            }
            OnAddRole(role);
            break;

        case SubCode.SelectRole:
            if (OnSelectRole != null)
            {
                OnSelectRole();
            }
            break;
        }
        if (response.ReturnCode == (short)ReturnCode.Fail)
        {
            MessageManager._instance.ShowMessage(response.DebugMessage);
        }
    }
예제 #17
0
    public override void OnOperationResponse(OperationResponse response)
    {
        SubCode subCode = ParameterTool.GetParameter <SubCode>(response.Parameters, ParameterCode.SubCode, false);

        switch (subCode)
        {
        case SubCode.GetTaskDB:
            List <TaskDB> list =
                ParameterTool.GetParameter <List <TaskDB> >(response.Parameters, ParameterCode.TaskDBList);
            if (OnGetTaskDBList != null)
            {
                OnGetTaskDBList(list);
            }
            break;
            ;

        case SubCode.AddTaskDB:
            TaskDB taskDb = ParameterTool.GetParameter <TaskDB>(response.Parameters, ParameterCode.TaskDB);
            if (OnAddTaskDB != null)
            {
                OnAddTaskDB(taskDb);
            }
            break;
            ;

        case SubCode.UpdateTaskDB:
            if (OnUpdateTaskDB != null)
            {
                OnUpdateTaskDB();
            }
            break;
        }
    }
예제 #18
0
    public override void OnOperationResponse(OperationResponse operationResponse)
    {
        //根据子操作代码分别进行不同的处理
        SubCode subCode = ParameterTool.GetParameter <SubCode>(operationResponse.Parameters, ParameterCode.SubCode, false);

        switch (subCode)
        {
        case SubCode.GetRole:
            //Debug.Log("SubCode.GetRole");
            List <Role> list = ParameterTool.GetParameter <List <Role> >(operationResponse.Parameters, ParameterCode.RoleList);
            OnGetRole(list);
            break;

        case SubCode.AddRole:
            //Debug.Log("SubCode.AddRole");
            Role role = ParameterTool.GetParameter <Role>(operationResponse.Parameters, ParameterCode.Role);
            OnAddRole(role);
            break;

        case SubCode.SelectRole:
            //Debug.Log("SubCode.SelectRole");
            OnSelectRole();
            break;
        }
    }
예제 #19
0
    public override void OnEvent(EventData eventData)
    {
        SubCode subCode = ParameterTool.GetParameters <SubCode>(eventData.Parameters, ParameterCode.SubCode, false);

        switch (subCode)
        {
        case SubCode.CreateEnemy:
            //Debug.Log("Get the response from server..");
            CreateEnemyModel model = ParameterTool.GetParameters <CreateEnemyModel>(eventData.Parameters, ParameterCode.CreateEnemyModel);
            if (OnCreateEnemy != null)
            {
                OnCreateEnemy(model);
            }
            break;

        case SubCode.AsyncPostionAndEularAngler:
            EnemyPostionModel enemyPosmodel = ParameterTool.GetParameters <EnemyPostionModel>(eventData.Parameters, ParameterCode.EnemyPostionModel);
            if (OnAsyncEnemyPostionRotation != null)
            {
                OnAsyncEnemyPostionRotation(enemyPosmodel);
            }
            break;

        case SubCode.SyncEnemyAnimation:
            EnemyAnimationModel enemyAnimmodel = ParameterTool.GetParameters <EnemyAnimationModel>(eventData.Parameters, ParameterCode.EnemyAnimationModel);
            if (OnSyncEnemyAnimation != null)
            {
                OnSyncEnemyAnimation(enemyAnimmodel);
            }
            break;
        }
    }
예제 #20
0
    public void SyncBossAnim(BossAnimModel model)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameter(parameters, ParameterCode.BossAnim, model);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.SyncBossAnim, parameters);
    }
예제 #21
0
    public void SendCreatEnemy(EnemyCreatModel model)  //创建敌人
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameter(parameters, ParameterCode.CreatEnemy, model);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.SyncEnemyCreat, parameters);
    }
예제 #22
0
    public void UpdateInventoryItemDB(InventoryItemDB iidb)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameters <InventoryItemDB>(parameters, ParameterCode.InventoryItemdb, iidb);
        PhotonEngine.Instance.SendRequest(opCode, SubCode.UpdateInventoryItemDB, parameters);
    }
    public override void OnOperationResponse(OperationResponse operationResponse)
    {
        SubCode subCode = ParameterTool.GetSubCode(operationResponse.Parameters);

        switch (subCode)
        {
        case SubCode.GetSkillDBList:
            //Debug.Log("OnGetSkillList");
            List <SkillDB> skillList = ParameterTool.GetParameter <List <SkillDB> >(operationResponse.Parameters, ParameterCode.SkillDBList);
            OnGetSkillList(skillList);
            break;

        case SubCode.AddSkillDB:
            //Debug.Log("OnAddSkillDB");
            SkillDB skillAdd = ParameterTool.GetParameter <SkillDB>(operationResponse.Parameters, ParameterCode.SkillDB);
            OnAddSkillDB(skillAdd);
            break;

        case SubCode.UpgradeSkillDB:
            //Debug.Log("OnUpgradeSkillDB");
            SkillDB skillUpgrade = ParameterTool.GetParameter <SkillDB>(operationResponse.Parameters, ParameterCode.SkillDB);
            OnUpgradeSkillDB(skillUpgrade);
            break;
        }
    }
    public void UpdateTaskDB(TaskDB taskDB)  //向服务器更新任务进度
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameter(parameters, ParameterCode.TaskDB, taskDB);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.UpdateTaskDB, parameters);
    }
예제 #25
0
    public void SyncEnemyAnimation(EnemyAnimationModel model)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParmeter(parameters, ParameterCode.EnemyAnimationModel, model);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.SyncAnimation, parameters);
    }
 public void UpdateInventoryItemDB(InventoryItemDB itemDb)
 {
     itemDb.Role = null;
     Dictionary<byte, object> parameters = new Dictionary<byte, object>();
     ParameterTool.AddParmeter(parameters, ParameterCode.InventoryItemDB, itemDb);
     PhotonEngine.Instance.SendRequest(OpCode, SubCode.UpdateInventoryItemDB, parameters);
 }
예제 #27
0
    public void SendGameState(GameStateModel model)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameter(parameters, ParameterCode.GameState, model);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.SyncGameState, parameters);
    }
예제 #28
0
    public override void OnOperationResponse(ExitGames.Client.Photon.OperationResponse response)
    {
        SubCode subCode = ParameterTool.GetParameters <SubCode>(response.Parameters, ParameterCode.SubCode, false);

        switch (subCode)
        {
        case SubCode.SendTeam:
            if (response.ReturnCode == (short)ReturnCode.GetTeam)
            {
                List <Role> list         = ParameterTool.GetParameters <List <Role> >(response.Parameters, ParameterCode.RoleList);
                int         masterRoleID = ParameterTool.GetParameters <int>(response.Parameters, ParameterCode.MasterRoleID, false);
                //组队成功
                if (OnGetTeam != null)
                {
                    OnGetTeam(list, masterRoleID);
                }
            }
            else if (response.ReturnCode == (short)ReturnCode.WaitTeam)
            {
                if (OnWaitTeam != null)
                {
                    OnWaitTeam();
                }
                //正在组队
            }
            break;

        case SubCode.CancelTeam:
            if (OnCancelTeam != null && response.ReturnCode == (short)ReturnCode.Success)
            {
                OnCancelTeam();
            }
            break;
        }
    }
예제 #29
0
    public override void OnEvent(EventData eventData)
    {
        SubCode subcode = ParameterTool.GetSubcode(eventData.Parameters);

        switch (subcode)
        {
        case SubCode.CreateEnemy:
            CreateEnemyModel model = ParameterTool.GetParameter <CreateEnemyModel>(eventData.Parameters,
                                                                                   ParameterCode.CreateEnemyModel);
            if (OnCreateEnemy != null)
            {
                OnCreateEnemy(model);
            }
            break;

        case SubCode.SyncPositionAndRotation:
            EnemyPositionModel model1 = ParameterTool.GetParameter <EnemyPositionModel>(eventData.Parameters,
                                                                                        ParameterCode.EnemyPositionModel);
            if (OnSyncEnemyPositionAndRotation != null)
            {
                OnSyncEnemyPositionAndRotation(model1);
            }
            break;

        case SubCode.SyncAnimation:
            EnemyAnimationModel model2 = ParameterTool.GetParameter <EnemyAnimationModel>(eventData.Parameters,
                                                                                          ParameterCode.EnemyAnimationModel);
            if (OnSyncEnemyAnimation != null)
            {
                OnSyncEnemyAnimation(model2);
            }
            break;
        }
    }
예제 #30
0
    public void UpdateSkillDB(SkillDB skillDb)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        skillDb.Role = null;
        ParameterTool.AddParmeter(parameters, ParameterCode.SkillDB, skillDb);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.Update, parameters);
    }