public override bool Equals(object _Other) { ParameterFloat3 Other = _Other as ParameterFloat3; if (Other == null) { throw new Exception("Other parameter is not of type FLOAT3 !"); } return(Other.m_Value == m_Value); }
/// <summary> /// Creates a new parameter /// </summary> /// <param name="_Name"></param> /// <param name="_Type"></param> /// <returns></returns> public Parameter CreateParameter(string _Name, PARAMETER_TYPE _Type) { Parameter Result = null; switch (_Type) { case PARAMETER_TYPE.BOOL: Result = new ParameterBool(this, _Name); break; case PARAMETER_TYPE.INT: Result = new ParameterInt(this, _Name); break; case PARAMETER_TYPE.FLOAT: Result = new ParameterFloat(this, _Name); break; case PARAMETER_TYPE.FLOAT2: Result = new ParameterFloat2(this, _Name); break; case PARAMETER_TYPE.FLOAT3: Result = new ParameterFloat3(this, _Name); break; case PARAMETER_TYPE.FLOAT4: Result = new ParameterFloat4(this, _Name); break; case PARAMETER_TYPE.MATRIX4: Result = new ParameterMatrix4(this, _Name); break; case PARAMETER_TYPE.TEXTURE2D: Result = new ParameterTexture2D(this, _Name); break; default: throw new Exception("Unsupported parameter type !"); } // Add it... m_Parameters.Add(Result); m_Name2Parameter.Add(Result.Name, Result); return(Result); }
/// <summary> /// Creates a new parameter /// </summary> /// <param name="_Name"></param> /// <param name="_Type"></param> /// <returns></returns> public Parameter CreateParameter( string _Name, PARAMETER_TYPE _Type ) { Parameter Result = null; switch ( _Type ) { case PARAMETER_TYPE.BOOL: Result = new ParameterBool( this, _Name ); break; case PARAMETER_TYPE.INT: Result = new ParameterInt( this, _Name ); break; case PARAMETER_TYPE.FLOAT: Result = new ParameterFloat( this, _Name ); break; case PARAMETER_TYPE.FLOAT2: Result = new ParameterFloat2( this, _Name ); break; case PARAMETER_TYPE.FLOAT3: Result = new ParameterFloat3( this, _Name ); break; case PARAMETER_TYPE.FLOAT4: Result = new ParameterFloat4( this, _Name ); break; case PARAMETER_TYPE.MATRIX4: Result = new ParameterMatrix4( this, _Name ); break; case PARAMETER_TYPE.TEXTURE2D: Result = new ParameterTexture2D( this, _Name ); break; default: throw new Exception( "Unsupported parameter type !" ); } // Add it... m_Parameters.Add( Result ); m_Name2Parameter.Add( Result.Name, Result ); return Result; }