private void SpawnAndSetNextBackground(ParallaxingBackgroundGroup nextBackground) { mTransitionPulse = TransitionLengthSeconds; mNextBackground = (ParallaxingBackgroundGroup)GameObject.Instantiate(nextBackground); mNextBackground.transform.parent = BackgroundParent.transform; mNextBackground.transform.position = BackgroundParent.transform.position + BackgroundCameraOffset; }
private void SetNextGroupAsCurrentAndDeleteCurrent() { if (mCurrentBackground != null) { Destroy(mCurrentBackground.gameObject); } mCurrentBackground = mNextBackground; mCurrentBackground.SetAlpha(1f); mNextBackground = null; }
public void TransitionToBackground(ParallaxingBackgroundGroup parallaxingBackgroundPrefab) { if (parallaxingBackgroundPrefab != null) { if (mNextTransition.Count == 0) { SpawnAndSetNextBackground(parallaxingBackgroundPrefab); } else { mNextTransition.Enqueue(parallaxingBackgroundPrefab); } } }