void Start() { if (parallaxCamera == null) parallaxCamera = Camera.main.GetComponent<ParallaxCamera>(); if (parallaxCamera != null) parallaxCamera.onCameraTranslate += Move; SetLayers(); }
void Start() { if (parallaxCamera == null) { parallaxCamera = Camera.main.GetComponent <ParallaxCamera>(); } if (parallaxCamera != null) { parallaxCamera.onCameraTranslate += Move; } SetLayers(); }
void Start() { if (parallaxCamera == null) { parallaxCamera = GameManager.instance.camera.GetComponent <ParallaxCamera>(); } if (parallaxCamera != null) { parallaxCamera.onCameraTranslate += Move; } SetLayers(); }
/* * ================ * === INTERNAL === * ================ */ private void Start() { if (parallaxCamera == null) { parallaxCamera = Camera.main.GetComponent <ParallaxCamera>(); } else { parallaxCamera.onCameraTranslate += moveLayers; } setLayers(); Log.Print($"Initialized parallax background on element '{gameObject.name}'.", this); }
void Start() { if (parallaxCamera == null) { parallaxCamera = Camera.main.GetComponent <ParallaxCamera>(); } if (parallaxCamera != null) { parallaxCamera.onCameraTranslate += Move; } GameManager.Instance.OnPlaying += SetLayers; SetLayers(); }
private void Awake() { _options = (ParallaxCamera)target; }