public void Load(PangyaBinaryReader reader, byte[] roomKey) { //var result = reader.ReadBytes(56); var decrypted = DecryptShot( reader.ReadBytes((int)(reader.BaseStream.Length - reader.BaseStream.Position)) , roomKey); ResponseShot = decrypted.Take(38).ToArray(); var readerDecripted = new PangyaBinaryReader(new MemoryStream(decrypted)); ConnectionId = readerDecripted.ReadInt32(); X = readerDecripted.ReadInt32(); Y = readerDecripted.ReadInt32(); Z = readerDecripted.ReadInt32(); ShotType = (ShotTypeEnum)readerDecripted.ReadByte(); Unknown1 = readerDecripted.ReadInt16(); Pang = readerDecripted.ReadUInt32(); BonusPang = readerDecripted.ReadUInt32(); Unknown2 = readerDecripted.ReadInt32(); MatchData = readerDecripted.ReadBytes(6); Unknown3 = readerDecripted.ReadBytes(17); }
public override void Load(PangyaBinaryReader reader) { HolePosition = reader.ReadInt32(); Unknown = reader.ReadInt32(); Par = reader.ReadByte(); A = reader.ReadSingle(); B = reader.ReadSingle(); X = reader.ReadSingle(); Z = reader.ReadSingle(); }
public override void Load(PangyaBinaryReader reader) { Action = (ChangeEquipmentEnum)reader.ReadByte(); switch (Action) { case ChangeEquipmentEnum.SetEquip_Char: { this.Character = new Character(); Character.TYPEID = reader.ReadInt32(); Character.CID = reader.ReadInt32(); } break; case ChangeEquipmentEnum.SetIndexCaddie: { CaddieId = reader.ReadInt32(); } break; case ChangeEquipmentEnum.SetItensPlay: break; case ChangeEquipmentEnum.SetGolfEQP: break; case ChangeEquipmentEnum.SetDecoration: break; case ChangeEquipmentEnum.SetIndexChar: break; case ChangeEquipmentEnum.SetIndexMascot: { MascoteId = reader.ReadInt32(); } break; case ChangeEquipmentEnum.SetCharCutin: break; default: break; } }
public override void Load(PangyaBinaryReader reader) { BuyType = (GameShopEnum)reader.ReadByte(); BuyTotal = reader.ReadUInt16(); for (int Count = 0; Count <= BuyTotal - 1; Count++) { var item = new ShopItem(); item.UN1 = reader.ReadInt32(); //PlayerCurrentMoney item.TypeId = reader.ReadInt32(); item.TotalDay = reader.ReadInt16(); item.UN2 = reader.ReadInt16(); item.ItenQtd = reader.ReadInt32(); item.PangPrice = reader.ReadInt32(); item.CookiePrice = reader.ReadInt32(); BuyItens.Add(item); } }
public override void Load(PangyaBinaryReader reader) { Game = new Game() { Un = reader.ReadByte(), TimeSec = reader.ReadUInt32(), TimeMin = reader.ReadUInt32(), MaxPlayers = reader.ReadByte(), Mode = (GameTypeEnum)reader.ReadByte(), //ok Holes = reader.ReadByte(), // Course = (GameMapTypeEnum)reader.ReadByte(), HoleOrder = (GameModeTypeEnum)reader.ReadByte(), NaturalMode = reader.ReadUInt32(), RoomTitle = reader.ReadPStr(), Password = reader.ReadPStr(), Artifact = reader.ReadUInt32() }; Game.BuildCreateHole(); }
public override void Load(PangyaBinaryReader reader) { Action = (PlayerActionEnum)reader.ReadByte(); }
private void Handle(PangyaBinaryReader reader) { var response = new PangyaBinaryWriter(); switch (PacketResult.Command) { case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Help: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Status: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Visible: { var visible = reader.ReadByte(); } break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Whisper: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Channel: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.List: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Open: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Open2: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Wind: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Weather: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Notice: { var notice = reader.ReadPStr(); response.Write(new byte[] { 0x40, 0x00, 0x07 }); response.WritePStr(Player.Member_Old.Nickname); response.WritePStr(notice); } break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.GiveItem: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.GoldenBell: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.SetMission: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.MathMap: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.KickPlayer: break; case Packet_PLAYER_GM_COMMAND.GMCommandTypeEnum.Discon_Uid: break; default: break; } }
public override void Load(PangyaBinaryReader reader) { this.ChannelId = reader.ReadByte(); }
public override void Load(PangyaBinaryReader reader) { Action = (ChangeEquipmentEnumB)reader.ReadByte(); Id = reader.ReadInt32(); }
public override void Load(PangyaBinaryReader reader) { Progress = reader.ReadByte(); }
private void Handle(PangyaBinaryReader reader) { var response = new PangyaBinaryWriter(); response.Write(new byte[] { 0xC4, 0x00 }); response.Write(Player.ConnectionId); response.Write((byte)PacketResult.Action); switch (PacketResult.Action) { case PlayerActionEnum.PLAYER_ACTION_ROTATION: { Player.Position.W = reader.ReadSingle(); response.WriteSingle(Player.Position.W); } break; case PlayerActionEnum.PLAYER_ACTION_UNK: break; case PlayerActionEnum.PLAYER_ACTION_APPEAR: { Player.Position.X = reader.ReadSingle(); Player.Position.Y = reader.ReadSingle(); Player.Position.Z = reader.ReadSingle(); response.Write(Player.Position.X); response.Write(Player.Position.Y); response.Write(Player.Position.Z); } break; case PlayerActionEnum.PLAYER_ACTION_SUB: { Player.ChatGameInfo.Posture = (PlayerPostureEnum)reader.ReadByte(); response.Write((int)Player.ChatGameInfo.Posture); } break; case PlayerActionEnum.PLAYER_ACTION_MOVE: { var x = reader.ReadSingle(); var y = reader.ReadSingle(); var z = reader.ReadSingle(); Player.Position.X += x; Player.Position.Y += y; Player.Position.Z += z; response.WriteSingle(x); response.WriteSingle(y); response.WriteSingle(z); } break; case PlayerActionEnum.PLAYER_ACTION_ANIMATION: { Player.ChatGameInfo.Animation = reader.ReadPStrBytes(); response.WritePStrBytes(Player.ChatGameInfo.Animation); } break; case PlayerActionEnum.PLAYER_ACTION_ANIMATION_2: { Player.ChatGameInfo.Animation_2 = reader.ReadInt32(); response.Write(Player.ChatGameInfo.Animation_2); } break; case PlayerActionEnum.PLAYER_ANIMATION_WITH_EFFECTS: { Player.ChatGameInfo.AnimationWithEffects = reader.ReadPStr(); response.WritePStr(Player.ChatGameInfo.AnimationWithEffects); } break; } string notice = $"POS X: {Player.Position.X} Y: {Player.Position.Y} Z: {Player.Position.Z}"; Player.SendNotice(notice); //Console.WriteLine(Player.Member.Nickname + ); Player.Game.SendToAll(response); }
public override void Load(PangyaBinaryReader reader) { Status = (StatusEnum)reader.ReadByte(); }