public override void Run() { var modData = ScreenManager.Instance.ModData; var findedMenus = modData.MenuInfos.Where(o => o.ID == menuID); if (findedMenus.Count() > 0) { menuData = findedMenus.First(); if (world.GlobalVariableTable.ContainsKey("menuData")) { world.GlobalVariableTable["menuData"] = menuData; } else { world.GlobalVariableTable.Add("menuData", menuData); } script = new ScriptFile(menuData.Logic); loader.ExecuteFunction(script, "menuInit", world); menuData = world.GlobalVariableTable["menuData"] as ModMenuDfnXml; menuMainPanel = UIManager.Instance.CreatePanel("menuMainPanel"); menuMainPanel.AddRow(UI.ValueType.Percent); menuMainPanel.AddCol(UI.ValueType.Percent); menuTitle = UIManager.Instance.CreateStaticText("menuStaticText", menuData.Title); menuTitle.MetricMode = Mogre.GuiMetricsMode.GMM_RELATIVE; menuTitle.Top = 0.05f; menuMainPanel.AddWidget(1, 1, menuTitle, AlignMode.Center); menuItemsPanel = UIManager.Instance.CreatePanel("menuItemsPanel", 0.5f, 0.5f, 0, 0); menuMainPanel.AddWidget(2, 1, menuItemsPanel, AlignMode.Left, AlignMode.Center, DockMode.Fill); foreach (var menu in menuData.Children) { menuItemsPanel.AddRow(UI.ValueType.Abosulte, 0.05f); } int row = 2; foreach (var menu in menuData.Children) { var button = UIManager.Instance.CreateButton(menu.id, menu.Text, 200); button.MetricMode = Mogre.GuiMetricsMode.GMM_RELATIVE; menuItemsPanel.AddWidget(row, 1, button, AlignMode.Center); menuButtons.Add(button); button.OnClick += Button_OnClick; row++; } } }
public override void Run() { gameMainPanel = UIManager.Instance.CreatePanel("gameMainPanel", 1.0f, 0.08f, 0.0f, 0.92f); gameMainPanel.AddCol(ValueType.Percent); gameMainPanel.AddCol(ValueType.Percent); gameMainPanel.AddCol(ValueType.Percent); gameMainPanel.AddCol(ValueType.Percent); gameMainPanel.AddCol(ValueType.Percent); gameMainPanel.AddCol(ValueType.Percent); gameMainPanel.AddCol(ValueType.Abosulte, 0.1f); gameMainPanel.AddCol(ValueType.Abosulte, 180); btnTerrain = UIManager.Instance.CreateButton(UIWidgetLocation.TL_NONE, "btnTerrain", "Terrain", 150); btnTerrain.MetricMode = GuiMetricsMode.GMM_RELATIVE; btnTerrain.Top = 0.025f; btnTerrain.OnClick += BtnTerrain_OnClick; gameMainPanel.AddWidget(1, 1, btnTerrain, AlignMode.Left, AlignMode.Center, DockMode.FillWidth); if (!GameManager.Instance.IS_ENABLE_EDIT_MODE) { btnTerrain.Hide(); } btnCamp = UIManager.Instance.CreateButton(UIWidgetLocation.TL_NONE, "btnCamp", "Camp", 150); btnCamp.MetricMode = GuiMetricsMode.GMM_RELATIVE; btnCamp.Top = 0.025f; btnCamp.OnClick += BtnCamp_OnClick; gameMainPanel.AddWidget(1, 2, btnCamp); btnReports = UIManager.Instance.CreateButton(UIWidgetLocation.TL_NONE, "btnReports", "Reports", 150); btnReports.MetricMode = GuiMetricsMode.GMM_RELATIVE; btnReports.OnClick += BtnReports_OnClick; btnReports.Top = 0.025f; gameMainPanel.AddWidget(1, 3, btnReports, AlignMode.Left, AlignMode.Center, DockMode.FillWidth); btnNotes = UIManager.Instance.CreateButton(UIWidgetLocation.TL_NONE, "btnNotes", "Notes", 150); btnNotes.MetricMode = GuiMetricsMode.GMM_RELATIVE; btnNotes.Top = 0.025f; btnNotes.OnClick += BtnNotes_OnClick; gameMainPanel.AddWidget(1, 4, btnNotes); btnInventory = UIManager.Instance.CreateButton(UIWidgetLocation.TL_NONE, "btnInventory", "Inventory", 150); btnInventory.MetricMode = GuiMetricsMode.GMM_RELATIVE; btnInventory.Top = 0.025f; btnInventory.OnClick += BtnInventory_OnClick; gameMainPanel.AddWidget(1, 5, btnInventory, AlignMode.Left, AlignMode.Center, DockMode.FillWidth); btnCharacter = UIManager.Instance.CreateButton(UIWidgetLocation.TL_NONE, "btnCharacter", "Characters", 150); btnCharacter.MetricMode = GuiMetricsMode.GMM_RELATIVE; btnCharacter.Top = 0.025f; btnCharacter.OnClick += BtnCharacter_OnClick; gameMainPanel.AddWidget(1, 6, btnCharacter); btnParty = UIManager.Instance.CreateButton(UIWidgetLocation.TL_NONE, "btnParty", "Party", 150); btnParty.MetricMode = GuiMetricsMode.GMM_RELATIVE; btnParty.Top = 0.025f; btnParty.OnClick += BtnParty_OnClick; gameMainPanel.AddWidget(1, 7, btnParty, AlignMode.Left, AlignMode.Center, DockMode.FillWidth); txtCurrentDate = UIManager.Instance.CreateStaticText("gameDate", TimerManager.Instance.GetDate()); txtCurrentTime = UIManager.Instance.CreateStaticText("gameTime", TimerManager.Instance.CurrentTime.ToString()); txtCurrentDate.MetricMode = GuiMetricsMode.GMM_RELATIVE; txtCurrentTime.MetricMode = GuiMetricsMode.GMM_RELATIVE; txtCurrentDate.Top = 0.015f; txtCurrentTime.Top = 0.03f; gameMainPanel.AddWidget(1, 9, txtCurrentDate); gameMainPanel.AddWidget(1, 9, txtCurrentTime); }
public override void Run() { var moddata = ScreenManager.Instance.ModData; chaData = moddata.CharacterInfos.Where(o => o.ID == chaID).FirstOrDefault(); if (chaData == null) { throw new Exception("Character Data can't be null!"); } var skinData = moddata.SkinInfos.Where(o => o.ID == chaData.Skin).FirstOrDefault(); if (skinData == null) { throw new Exception("Character Skin Data can't be null!"); } var idleSkinAnim = skinData[ChaAnimType.CAT_IDLE]; if (idleSkinAnim == null) { throw new Exception("Idle Skin Anim Data can't be null!"); } var idleAnim = moddata.AnimationInfos.Where(o => o.ID == idleSkinAnim.AnimID).FirstOrDefault(); if (idleAnim == null) { throw new Exception("Idle Anim Data can't be null!"); } discordPanel = UIManager.Instance.CreatePanel("discordPanel", 0.3f, 1); discordPanel.Padding.PaddingLeft = 0.01f; discordPanel.Padding.PaddingRight = 0.01f; discordPanel.ChangeRow(UI.ValueType.Abosulte, 0.05f); discordPanel.AddRow(UI.ValueType.Percent); var txtDiscord = UIManager.Instance.CreateStaticText("txtDiscord", "Discord"); txtDiscord.MetricMode = GuiMetricsMode.GMM_RELATIVE; discordInventoryPanel = UIManager.Instance.CreatePanel("discordInventoryPanel", 0.3f, 1, 0, 0, 9, 3); discordPanel.AddWidget(1, 1, txtDiscord, AlignMode.Center); discordPanel.AddWidget(2, 1, discordInventoryPanel, AlignMode.Center, AlignMode.Center, DockMode.Fill); int currRow = 1; int currCol = 1; for (int i = 0; i < 9; i++) { var invSlot = new PanelTemplateWidget("DiscordInvSlot_" + (i + 1).ToString(), "InventorySlot"); discordInventoryPanel.AddWidget(currRow, currCol, invSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); if ((i + 1) % 3 == 0) { currRow++; currCol = 1; } else { currCol++; } } playerPanel = UIManager.Instance.CreatePanel("playerPanel", 0.4f, 1, 0.3f); playerPanel.ChangeRow(UI.ValueType.Abosulte, 0.6f); playerPanel.AddRow(UI.ValueType.Abosulte, 0.4f); playerEquipPanel = UIManager.Instance.CreatePanel("playerEquipPanel", 1, 1); playerEquipPanel.Padding.PaddingLeft = 0.01f; playerEquipPanel.Padding.PaddingRight = 0.01f; playerPreviewPanel = UIManager.Instance.CreatePanel("playerPreviewPanel", 1, 1); playerPreviewPanel.Padding.PaddingLeft = 0.01f; playerPreviewPanel.Padding.PaddingRight = 0.01f; playerPreviewPanel.ChangeCol(UI.ValueType.Abosulte, 0.6f); playerPreviewPanel.AddCol(UI.ValueType.Abosulte, 0.4f); playerPreviewPanel.AddRow(UI.ValueType.Abosulte, 0.05f); playerPreviewPanel.AddRow(UI.ValueType.Abosulte, 0.05f); playerPreviewPanel.AddRow(UI.ValueType.Abosulte, 0.05f); playerPreviewPanel.AddRow(UI.ValueType.Abosulte, 0.05f); playerPreviewPanel.AddRow(UI.ValueType.Abosulte, 0.1f); playerEquipPanel.ChangeRow(UI.ValueType.Abosulte, 0.05f); playerEquipPanel.AddRow(UI.ValueType.Percent); playerEquipPanel.AddRow(UI.ValueType.Percent); playerEquipPanel.AddRow(UI.ValueType.Percent); playerEquipPanel.AddRow(UI.ValueType.Percent); playerEquipPanel.AddCol(UI.ValueType.Percent); playerEquipPanel.AddCol(UI.ValueType.Percent); playerPanel.AddWidget(1, 1, playerEquipPanel, AlignMode.Left, AlignMode.Center, DockMode.Fill); playerPanel.AddWidget(2, 1, playerPreviewPanel, AlignMode.Left, AlignMode.Center, DockMode.Fill); var txtOutfit = UIManager.Instance.CreateStaticText("txtOutfit", "Outfit"); var txtArms = UIManager.Instance.CreateStaticText("txtArms", "Arms"); txtOutfit.MetricMode = GuiMetricsMode.GMM_RELATIVE; txtArms.MetricMode = GuiMetricsMode.GMM_RELATIVE; playerEquipPanel.AddWidget(1, 2, txtOutfit, AlignMode.Center); playerEquipPanel.AddWidget(1, 3, txtArms, AlignMode.Center); for (int i = 0; i < 9; i++) { var equipSlot = new PanelTemplateWidget("EquipSlot_" + (i + 1).ToString(), "InventorySlot"); switch (i) { case 0: playerEquipPanel.AddWidget(2, 2, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; case 1: playerEquipPanel.AddWidget(3, 2, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; case 2: playerEquipPanel.AddWidget(4, 2, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; case 3: playerEquipPanel.AddWidget(5, 1, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; case 4: playerEquipPanel.AddWidget(2, 3, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; case 5: playerEquipPanel.AddWidget(3, 3, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; case 6: playerEquipPanel.AddWidget(4, 3, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; case 7: playerEquipPanel.AddWidget(3, 1, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; case 8: playerEquipPanel.AddWidget(5, 3, equipSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); break; } } meshLayer = OverlayManager.Singleton.Create("CharacterPreview"); meshLayer.ZOrder = (ushort)(UIManager.Instance.GetCursorContainer().ZOrder - 1); gameObject = new Character(world, chaData, skinData, new Mogre.Vector3(), true); float length = gameObject.Mesh.Entity.BoundingBox.Size.Length * 2; gameObject.Mesh.Entity.RenderQueueGroup = (byte)RenderQueueGroupID.RENDER_QUEUE_MAX; gameObject.Mesh.EntityNode.Translate(new Mogre.Vector3(-2f, -6.3f, -1.0f * length)); gameObject.Mesh.EntityNode.Scale(0.7f, 0.8f, 0.8f); meshLayer.Add3D(gameObject.MeshNode); meshLayer.Show(); var txtPreviewHeadArmourTotal = UIManager.Instance.CreateStaticText("txtPreviewHeadArmourTotal", "Head Armour Total: 0"); var txtPreviewBodyArmourTotal = UIManager.Instance.CreateStaticText("txtPreviewBodyArmourTotal", "Body Armour Total: 0"); var txtPreviewLegArmourTotal = UIManager.Instance.CreateStaticText("txtPreviewLegArmourTotal", "Leg Armour Total: 0"); var txtPreviewEncumbrance = UIManager.Instance.CreateStaticText("txtPreviewEncumbrance", "Encumbrance: 0"); txtPreviewHeadArmourTotal.MetricMode = GuiMetricsMode.GMM_RELATIVE; txtPreviewBodyArmourTotal.MetricMode = GuiMetricsMode.GMM_RELATIVE; txtPreviewLegArmourTotal.MetricMode = GuiMetricsMode.GMM_RELATIVE; txtPreviewEncumbrance.MetricMode = GuiMetricsMode.GMM_RELATIVE; var btnReturn = UIManager.Instance.CreateButton("btnInventoryReturn", "Return", 200); btnReturn.MetricMode = GuiMetricsMode.GMM_RELATIVE; btnReturn.OnClick += (sender) => { ScreenManager.Instance.ChangeScreenReturn(); }; playerPreviewPanel.AddWidget(2, 2, txtPreviewHeadArmourTotal, AlignMode.Center, AlignMode.Center, DockMode.FillWidth); playerPreviewPanel.AddWidget(3, 2, txtPreviewBodyArmourTotal, AlignMode.Center, AlignMode.Center, DockMode.FillWidth); playerPreviewPanel.AddWidget(4, 2, txtPreviewLegArmourTotal, AlignMode.Center, AlignMode.Center, DockMode.FillWidth); playerPreviewPanel.AddWidget(5, 2, txtPreviewEncumbrance, AlignMode.Center, AlignMode.Center, DockMode.FillWidth); playerPreviewPanel.AddWidget(6, 2, btnReturn, AlignMode.Center, AlignMode.Center, DockMode.FillWidth); backpackPanel = UIManager.Instance.CreatePanel("backpackPanel", 0.3f, 1, 0.7f, 0); backpackPanel.Padding.PaddingRight = 0.01f; backpackPanel.Padding.PaddingLeft = 0.01f; backpackPanel.ChangeRow(UI.ValueType.Abosulte, 0.05f); backpackPanel.AddRow(UI.ValueType.Percent); backpackPanel.AddRow(UI.ValueType.Abosulte, 0.03f); var txtInvTitle = UIManager.Instance.CreateStaticText("txtInvTitle", "Inventory"); txtInvTitle.MetricMode = GuiMetricsMode.GMM_RELATIVE; backpackInventoryPanel = UIManager.Instance.CreateScrollablePanel("backpackInventoryPanel", 1, 1, 0, 0, 20, 3); backpackPanel.AddWidget(1, 1, txtInvTitle, AlignMode.Center, AlignMode.Center, DockMode.Fill); backpackPanel.AddWidget(2, 1, backpackInventoryPanel, AlignMode.Center, AlignMode.Center, DockMode.Fill); int curRow = 1; int curCol = 1; for (int i = 0; i < 60; i++) { var invSlot = new PanelTemplateWidget("InvSlot_" + (i + 1).ToString(), "InventorySlot"); invSlot.Height = 0.1f; backpackInventoryPanel.ChangeRow(UI.ValueType.Abosulte, invSlot.Height, curRow); backpackInventoryPanel.AddWidget(curRow, curCol, invSlot, AlignMode.Center, AlignMode.Center, DockMode.Fill); if ((i + 1) % 3 == 0) { curRow++; curCol = 1; } else { curCol++; } } }