예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        CSVSetting(m_textCSVName);
        m_csvDatas = m_csvHolder.CSVDatas;
        StartCoroutine("EventProgress");

        m_fadeObject = GameObject.Find("FadePanel");
        m_fadeImage  = m_fadeObject.GetComponent <PanelUI_Fade_Script>();
    }
예제 #2
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">親オブジェクト</param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Battle);

        m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>();
    }
예제 #3
0
    // Start is called before the first frame update
    void Start()
    {
        // error処理
        if ((m_panelUI == null) || (m_textUI == null))
        {
            m_errorFlag = true;
        }

        if (m_errorFlag != true)
        {
            m_panelUI_Script       = m_panelUI.GetComponent <PanelUI_Fade_Script>();
            m_textUI_Fade_Script   = m_textUI.GetComponent <TextUI_Fade_Script>();
            m_textUI_Change_Script = m_textUI.GetComponent <TextUI_Change_Script>();
            StartCoroutine("EventStep");
        }
    }
예제 #4
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">親オブジェクト</param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Search);
        // Findする
        m_manager.Player     = GameObject.Find("LocalAvatar");
        m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>();
        for (int i = 0; i < CreatureList_Script.Get.List.DataList.Length; i++)
        {
            if (!CreatureList_Script.Get.List.DataList[i].drumonName.Equals(""))
            {
                CreatureList_Script.Get.List.DataList[i].hp = CreatureList_Script.Get.List.DataList[i].maxHp;
            }
        }
    }
예제 #5
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">親オブジェクト</param>
    public override void Initialize(SceneManager_Script manager)
    {
        // 親オブジェクトを取得する
        m_manager = manager;

        // BGMを再生する
        m_manager.Audio.PlayBGM(BfxType.bgm_Title);

        m_panelUIFade_Script = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>();

        m_titleDrum = GameObject.Find("TitleDrum").GetComponent <TitleDrum_Script>();

        m_doneFlag = false;

        m_isMain = false;

        CreatureList_Script.Get.Reset();
    }
예제 #6
0
 // Start is called before the first frame update
 void Start()
 {
     m_TK              = GameObject.Find("VRTK");
     m_localAvatar     = GameObject.FindGameObjectWithTag("Player");
     m_pnaelFadeScript = this.GetComponent <PanelUI_Fade_Script>();
 }
예제 #7
0
    // Start is called before the first frame update
    void Start()
    {
        this.m_nowMove  = null;
        this.m_nextMove = null;

        this.m_isSetting = false;

        this.m_attackSpan = 0.0f;
        this.SetTarget();

        m_distanceGrabHandLeft  = GameObject.Find("DistanceGrabHandLeft");
        m_distanceGrabHandRight = GameObject.Find("DistanceGrabHandRight");
        m_stickLeft             = m_distanceGrabHandLeft.transform.Find("StickLeft").gameObject;
        m_stickRight            = m_distanceGrabHandRight.transform.Find("StickRight").gameObject;

        m_leftStickRender  = m_stickLeft.GetComponent <Renderer>();
        m_rightStickRender = m_stickRight.GetComponent <Renderer>();

        // モデルをコントローラーに変える
        m_distanceGrabHandLeft.GetComponent <CapsuleCollider>().enabled  = false;
        m_distanceGrabHandRight.GetComponent <CapsuleCollider>().enabled = false;
        m_stickLeft.GetComponent <MeshFilter>().sharedMesh  = m_handMesh[1];
        m_stickRight.GetComponent <MeshFilter>().sharedMesh = m_handMesh[2];
        m_leftStickRender.sharedMaterial  = m_stickMaterials[1];
        m_rightStickRender.sharedMaterial = m_stickMaterials[1];

        if (SceneManager.GetActiveScene().name == "TutorialBattleScene")
        {
            m_tutorialCanvas            = GameObject.Find("TutorialCanvas");
            m_battleFrame1              = m_tutorialCanvas.transform.Find("BattleFrame1").gameObject;
            m_explainBattleSequenceText = m_tutorialCanvas.transform.Find("ExplainBattleSequenceText").gameObject;
            m_explainHPText             = m_tutorialCanvas.transform.Find("ExplainHPText").gameObject;
            m_explainAttackDrumText     = m_tutorialCanvas.transform.Find("ExplainAttackDrumText").gameObject;
            m_rightArrowText            = m_tutorialCanvas.transform.Find("RightArrowText").gameObject;
            m_explainBattleSystemText   = m_tutorialCanvas.transform.Find("ExplainBattleSystemText").gameObject;
            m_explainBattleSystemText2  = m_tutorialCanvas.transform.Find("ExplainBattleSystemText2").gameObject;
            m_succesAttackText          = m_tutorialCanvas.transform.Find("SuccesAttackText").gameObject;
            m_enemyKillText             = m_tutorialCanvas.transform.Find("EnemyKillText").gameObject;
            m_tutorialEndText           = m_tutorialCanvas.transform.Find("TutorialEndText").gameObject;
            m_tutorialEndText2          = m_tutorialCanvas.transform.Find("TutorialEndText2").gameObject;

            m_inHitCheckImage        = m_explainBattleSystemText2.transform.Find("InHitCheckImage").gameObject;
            m_outHitCheckImage       = m_explainBattleSystemText2.transform.Find("OutHitCheckImage").gameObject;
            m_doubleInHitCheckImage  = m_explainBattleSystemText2.transform.Find("DoubleInHitCheckImage").gameObject;
            m_doubleOutHitCheckImage = m_explainBattleSystemText2.transform.Find("DoubleOutHitCheckImage").gameObject;

            m_tutorialSwitchCanvas   = GameObject.Find("TutorialSwitchCanvas");
            m_battleFrame2           = m_tutorialSwitchCanvas.transform.Find("BattleFrame2").gameObject;
            m_explainSwitchDrumText  = m_tutorialSwitchCanvas.transform.Find("ExplainSwitchDrumText").gameObject;
            m_explainSwitchDrumText2 = m_tutorialSwitchCanvas.transform.Find("ExplainSwitchDrumText2").gameObject;
            m_leftArrowText          = m_tutorialSwitchCanvas.transform.Find("LeftArrowText").gameObject;

            m_tutorialCaptureCanvas  = GameObject.Find("TutorialCaptureCanvas");
            m_battleFrame3           = m_tutorialCaptureCanvas.transform.Find("BattleFrame3").gameObject;
            m_explainCaptureDrumText = m_tutorialCaptureCanvas.transform.Find("ExplainCaptureDrumText").gameObject;
            m_rightArrowText2        = m_tutorialCaptureCanvas.transform.Find("RightArrowText2").gameObject;

            m_tutorialAbilityCanvas = GameObject.Find("TutorialAbilityCanvas");
            m_battleFrame4          = m_tutorialAbilityCanvas.transform.Find("BattleFrame4").gameObject;
            m_explainAbilityText    = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText").gameObject;
            m_explainAbilityText2   = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText2").gameObject;
            m_explainAbilityText3   = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText3").gameObject;
            m_explainAbilityText4   = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText4").gameObject;

            m_tutorialMusicScoreCanvas = GameObject.Find("TutorialMusicScoreCanvas");
            m_battleFrame5             = m_tutorialMusicScoreCanvas.transform.Find("BattleFrame5").gameObject;
            m_explainTimerText         = m_tutorialMusicScoreCanvas.transform.Find("ExplainTimerText").gameObject;
            m_explainNotesResetText    = m_tutorialMusicScoreCanvas.transform.Find("ExplainNotesResetText").gameObject;

            m_textArray = new GameObject[] { m_explainBattleSequenceText, m_explainHPText, m_explainAttackDrumText, m_rightArrowText, m_explainSwitchDrumText, m_explainSwitchDrumText2, m_leftArrowText, m_explainCaptureDrumText, m_rightArrowText2, m_explainBattleSystemText, m_explainBattleSystemText2, m_explainAbilityText, m_explainAbilityText2, m_explainAbilityText3, m_explainAbilityText4, m_explainTimerText, m_explainNotesResetText, m_succesAttackText, m_enemyKillText, m_tutorialEndText, m_tutorialEndText2 };

            m_text = m_textArray[0].GetComponent <Text>();

            m_hitPatternCanvas = GameObject.Find("HitPatternCanvas");
        }
        else if (SceneManager.GetActiveScene().name == "TutorialCaptureScene")
        {
            m_tutorialExplainCanvas = GameObject.Find("TutorialExplainCanvas");
            m_captureFrame1         = m_tutorialExplainCanvas.transform.Find("CaptureFrame1").gameObject;
            m_explainText1          = m_tutorialExplainCanvas.transform.Find("ExplainText1").gameObject;
            m_explainText2          = m_tutorialExplainCanvas.transform.Find("ExplainText2").gameObject;
            m_explainText3          = m_tutorialExplainCanvas.transform.Find("ExplainText3").gameObject;
            m_leftArrowText3        = m_tutorialExplainCanvas.transform.Find("LeftArrowText3").gameObject;
            m_explainText4          = m_tutorialExplainCanvas.transform.Find("ExplainText4").gameObject;

            m_tutorialCaptureCanvas2 = GameObject.Find("TutorialCaptureCanvas2");
            m_captureFrame2          = m_tutorialCaptureCanvas2.transform.Find("CaptureFrame2").gameObject;
            m_explainCaptureText1    = m_tutorialCaptureCanvas2.transform.Find("ExplainCaptureText1").gameObject;
            m_explainCaptureText2    = m_tutorialCaptureCanvas2.transform.Find("ExplainCaptureText2").gameObject;
            m_practiceCaptureText    = m_tutorialCaptureCanvas2.transform.Find("PracticeCaptureText").gameObject;

            m_textArray = new GameObject[] { m_explainText1, m_explainText2, m_explainText3, m_leftArrowText3, m_explainCaptureText1, m_explainCaptureText2, m_practiceCaptureText, m_explainText4 };

            m_text = m_textArray[0].GetComponent <Text>();

            CreatureList_Script.Get.List.DataList[0].drumonName = "";

            m_rightHand = GameObject.Find("RightHand");
        }

        m_drumManager = GameObject.Find("DrumManager").GetComponent <DrumManager_Script>();
        m_fadePanel   = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>();

        m_fadePanel.IsFadeIn = true;
    }