private void Start() { inputPlayer = GetComponent<Inputs>(); PanelText.SetActive(false); PanelLoadBar.SetActive(false); TextToUse.text = itemBase.TextUI; }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { PanelText.SetActive(true); //other.GetTargetInteract(this); if (Input.GetKeyUp(KeyCode.R)) { GetOrInteract(); } if (Input.GetKeyUp(KeyCode.F)) { Interact(); } if (Input.GetButton(_keyQ)) { if (!shootGo) { lr.gameObject.SetActive(true); Throught(); } } else { lr.gameObject.SetActive(false); } } }
public virtual void Throught() { PanelLoadBar.SetActive(false); PanelText.SetActive(false); if (!(BarLoad.fillAmount >= 1.0f)) { BarLoad.fillAmount = 0.0f; } if (!shootGo) { mousePosition = Input.mousePosition; mousePosition.z = actualDistance; } lr.SetPosition(0, new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z)); lr.SetPosition(1, (Camera.main.ScreenToWorldPoint(mousePosition))); // Click y lanzar if (Input.GetMouseButtonDown(0)) { shootGo = true; } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { PanelText.SetActive(true); } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { PanelText.SetActive(true); //other.GetTargetInteract(this); } }
private void Start() { var cf = Instantiate(itemBase.Model, new Vector3(transform.position.x, transform.position.y, transform.position.z), this.transform.rotation); cf.transform.SetParent(this.transform); PanelText.SetActive(false); PanelLoadBar.SetActive(false); TextToUse.text = itemBase.TextUI; }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { PanelText.SetActive(true); if (Input.GetButtonDown(_keyF)) { GetOrInteract(); } } }
private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Player") { PanelLoadBar.SetActive(false); PanelText.SetActive(false); if (!(BarLoad.fillAmount >= 1.0f)) { BarLoad.fillAmount = 0.0f; } } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { PlayerContact = true; PanelText.SetActive(true); if (Input.GetButtonDown(_keyF)) { anim = this.gameObject.GetComponentInChildren <Animator>(); ID = this.GetComponent <ObjectID>(); GetOrInteract(); } } }
private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Player") { PlayerContact = false; PanelLoadBar.SetActive(false); PanelText.SetActive(false); Stoped(); if (BarLoad.fillAmount == 1.0f) { BarLoad.fillAmount = 0.0f; } } }
private void Start() { //var cf = Instantiate(itemBase.Model, new Vector3(transform.position.x, transform.position.y, transform.position.z), this.transform.rotation); //cf.transform.SetParent(this.transform); //cf.transform.localScale = (Scale); //anim = cf.GetComponentInChildren<Animator>(); inventory = GameObject.FindGameObjectWithTag("Inventario").GetComponent <Inventory>(); PanelText.SetActive(false); PanelLoadBar.SetActive(false); TextToUse.text = itemBase.TextUI; //Canvas tmp = this.GetComponentInChildren<Canvas>(); //tmp.worldCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>(); //tmp.planeDistance = 5.0f; //CanvasScaler tmpCS = this.GetComponentInChildren<CanvasScaler>(); //tmpCS.referenceResolution = new Vector2(1920.0f, 1080.0f); }
private void Start() { var cf = Instantiate(itemBase.Model, new Vector3(transform.position.x, transform.position.y, transform.position.z), this.transform.rotation); cf.transform.SetParent(this.transform); PanelText.SetActive(false); PanelLoadBar.SetActive(false); TextToUse.text = itemBase.TextUI; if (useInitalCameraDistance) { Vector3 toObjectVector = transform.position - Camera.main.transform.position; Vector3 linearDistanceVector = Vector3.Project(toObjectVector, Camera.main.transform.forward); actualDistance = linearDistanceVector.magnitude; } else { actualDistance = distance; } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { PanelText.SetActive(true); if (Input.GetButton(_keyR)) { GetOrInteract(); } if (Input.GetButton(_keyQ)) { lr.gameObject.SetActive(true); Throught(); } else { lr.gameObject.SetActive(false); } } }
public override void Shoot() { if (shootVel == 0) { PanelLoadBar.SetActive(false); PanelText.SetActive(false); if (!(BarLoad.fillAmount >= 1.0f)) { BarLoad.fillAmount = 0.0f; } Plane playerPlane = new Plane(Vector3.up, transform.position); Ray ray = Camera.main.ScreenPointToRay(mousePosition); float hitdist = 0.0f; if (playerPlane.Raycast(ray, out hitdist)) { Vector3 targetPoint = ray.GetPoint(hitdist); Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 1f); shootVel = 2; } } rb.AddForce(transform.forward * shootVel); shootVel -= (shootVel * Time.deltaTime) / 2; if (shootVel < 0.5) { shootVel = 0; shootGo = false; rb.velocity = new Vector3(1, 1, 1) * 0; } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { PlayerContact = true; stats = other.GetComponent <PlayerStats>(); PanelText.SetActive(true); if (Input.GetButton(_keyF)) { PanelLoadBar.SetActive(true); GetOrInteract(); } else { PanelLoadBar.SetActive(false); if (BarLoad.fillAmount == 1.0f) { BarLoad.fillAmount = 0.0f; } } } }