예제 #1
0
    //==================================================

    void ShowDialogue(int index)
    {
        m_dialogueIndex = index;
        if (m_dialogues.GetValue(index) != null)
        {
            m_panelDialogue.ShowDialogue(m_dialogues[index]);
        }
    }
예제 #2
0
    //===========================================================
    //클리어 퀘스트

    void ClearQuest()
    {
        //퀘스트 중이었으면 퀘완
        if (QuestManager.instance.IsThisOnBoardQuest(1))
        {
            QuestManager.instance.CompleteQuest(1);
        }

        //마을로 복귀
        PanelDialogue panelDialogue = GameObject.Find("Canvas").transform.Find("PanelDialogue").GetComponent <PanelDialogue>();

        panelDialogue.ShowDialogue("...거대 늑대 사냥에 성공했다");

        panelDialogue.buttonAction += () =>
        {
            panelDialogue.ExitDialogue();
            UnityEngine.SceneManagement.SceneManager.LoadScene("PreGameScene");
        };
    }