void Awake() { r = rigidbody2D; groundLayer = (1 << LayerMask.NameToLayer ("White")) + (1 << LayerMask.NameToLayer ("Red")) + (1 << LayerMask.NameToLayer ("Blue")) + (1 << LayerMask.NameToLayer ("Yellow")); facing = transform.localScale.x == -1 ? true : false; spawner = gameObject.GetComponent<PandaSpawner>(); }
void Awake() { if (!Application.isPlaying) return; if (pandaSpawner == null) pandaSpawner = GameObject.FindGameObjectWithTag("Player").GetComponent<PandaSpawner>(); pandaSpawner.SetLevelSpawn(LevelRespawn); }
void Awake() { if (pandaSpawner == null) pandaSpawner = GameObject.FindGameObjectWithTag("Player").GetComponent<PandaSpawner>(); pandaSpawner.SetLevelSpawn(LevelRespawn); }