public void CloseEditors() { if (paletteEditor != null) { paletteEditor.Close(); paletteEditor.Dispose(); } if (graphicEditor != null) { graphicEditor.Close(); graphicEditor.Dispose(); } if (spritePaletteEditor != null) { spritePaletteEditor.Close(); spritePaletteEditor.Dispose(); } if (spriteGraphicEditor != null) { spriteGraphicEditor.Close(); spriteGraphicEditor.Dispose(); } tilesetEditor.Close(); tilesetEditor.Dispose(); }
public void CloseEditors() { if (spritePaletteEditor.Visible) { spritePaletteEditor.Close(); } if (spriteGraphicEditor.Visible) { spriteGraphicEditor.Close(); } if (stageGraphicEditor.Visible) { stageGraphicEditor.Close(); } if (stagePaletteEditor.Visible) { stagePaletteEditor.Close(); } spritePaletteEditor.Dispose(); spriteGraphicEditor.Dispose(); stageGraphicEditor.Dispose(); stagePaletteEditor.Dispose(); if (previewer != null) { previewer.Close(); } }
private void Battlefields_FormClosing(object sender, FormClosingEventArgs e) { if (!this.Modified) { goto Close; } DialogResult result = MessageBox.Show( "Battlefields have not been saved.\n\nWould you like to save changes?", "LAZY SHELL", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning); if (result == DialogResult.Yes) { Assemble(); } else if (result == DialogResult.No) { Model.Battlefields = null; Model.TilesetsBF[0] = null; Model.PaletteSetsBF = null; } else if (result == DialogResult.Cancel) { e.Cancel = true; return; } Close: tileEditor.Close(); paletteEditor.Close(); graphicEditor.Close(); tileEditor.Dispose(); paletteEditor.Dispose(); graphicEditor.Dispose(); }
private void Effects_FormClosing(object sender, FormClosingEventArgs e) { if (!this.Modified && !molds.Modified && !sequences.Modified) { goto Close; } DialogResult result = MessageBox.Show( "Effects have not been saved.\n\nWould you like to save changes?", "LAZY SHELL", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning); if (result == DialogResult.Yes) { Assemble(); } else if (result == DialogResult.No) { Model.Effects = null; Model.E_animations = null; } else if (result == DialogResult.Cancel) { e.Cancel = true; return; } Close: paletteEditor.Close(); graphicEditor.Close(); searchWindow.Close(); molds.tileEditor.Close(); paletteEditor.Dispose(); graphicEditor.Dispose(); searchWindow.Dispose(); molds.tileEditor.Dispose(); }
public void CloseEditors() { if (paletteEditor != null) { paletteEditor.Close(); paletteEditor.Dispose(); } if (graphicEditor != null) { graphicEditor.Close(); graphicEditor.Dispose(); } }
public new void Close() { search.Close(); paletteEditor.Close(); paletteEditorMenu.Close(); tileEditor.Close(); graphicEditor.Close(); search.Dispose(); paletteEditor.Dispose(); paletteEditorMenu.Dispose(); tileEditor.Dispose(); graphicEditor.Dispose(); }
private void CloseEditors() { graphicEditor.Close(); paletteEditor.Close(); searchWindow.Close(); graphicEditor.Dispose(); paletteEditor.Dispose(); searchWindow.Dispose(); if (npcPackets != null) { npcPackets.Close(); npcPackets.Dispose(); } }
private void WorldMaps_FormClosing(object sender, FormClosingEventArgs e) { if (!this.Modified) { goto Close; } DialogResult result = MessageBox.Show( "World Maps have not been saved.\n\nWould you like to save changes?", "LAZY SHELL", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning); if (result == DialogResult.Yes) { Assemble(); } else if (result == DialogResult.No) { Model.Locations = null; Model.WorldMapGraphics = null; Model.WorldMapPalettes = null; Model.WorldMaps = null; Model.WorldMapSprites = null; Model.WorldMapTilesets[0] = null; Model.Palettes = null; } else if (result == DialogResult.Cancel) { e.Cancel = true; return; } Close: tileEditor.Close(); tileEditor.Dispose(); if (paletteEditor != null) { paletteEditor.Close(); paletteEditor.Dispose(); } if (graphicEditor != null) { graphicEditor.Close(); graphicEditor.Dispose(); } if (logoPaletteEditor != null) { logoPaletteEditor.Close(); logoPaletteEditor.Dispose(); } if (logoGraphicEditor != null) { logoGraphicEditor.Close(); logoGraphicEditor.Dispose(); } if (spritePaletteEditor != null) { spritePaletteEditor.Close(); spritePaletteEditor.Dispose(); } if (spriteGraphicEditor != null) { spriteGraphicEditor.Close(); spriteGraphicEditor.Dispose(); } }