// PUBLIC METHODS public N Create <N>(S id, T owner) where N : GuiComponent <T>, new() { if (m_Pairs.ContainsKey(id) == true) { Debug.LogError("GuiComponentContainer<" + typeof(T).Name + ">.Create() :: Attempt to create duplicated component " + typeof(N).Name + "<" + id + ">"); return(null); } N component = new N(); if (component == null) { Debug.LogError("GuiComponentContainer<" + typeof(T).Name + ">.Create() :: Can't create component " + typeof(N).Name + "<" + id + ">"); return(null); } component.Init(owner); if (component.IsInitialized == false) { Debug.LogError("GuiComponentContainer<" + typeof(T).Name + ">.Create() :: Can't initialize component " + typeof(N).Name + "<" + id + ">"); return(null); } m_Pairs[id] = component; return(component); }
public void Init() { for (int i = 0; i < Template.Length; i++) { // add in template characters char ch = Template[i]; if (Elems.ContainsKey(ch)) { Elems[ch]++; } else { Elems.Add(ch, 1); } } // add in pairs for (int i = 0; i < Template.Length - 1; i++) { var key = Template.Substring(i, 2); if (Pairs.ContainsKey(key)) { Pairs[key]++; } else { Pairs.Add(key, 1); } } }
/// <summary>Enumerate all candle data and time frames provided by this exchange</summary> protected override IEnumerable <PairAndTF> EnumAvailableCandleDataInternal(TradePair pair) { if (pair != null) { var cp = new CurrencyPair(pair.Base, pair.Quote); if (!Pairs.ContainsKey(pair.UniqueKey)) { yield break; } foreach (var mp in Enum <EMarketPeriod> .Values) { yield return(new PairAndTF(pair, ToTimeFrame(mp))); } } else { foreach (var p in Pairs) { foreach (var mp in Enum <EMarketPeriod> .Values) { yield return(new PairAndTF(p, ToTimeFrame(mp))); } } } }
public string GetValForKey(string InKey) { if (Pairs.ContainsKey(InKey)) { return(Pairs[InKey]); } return(""); }
public override T Get(string name) { if (!Pairs.ContainsKey(name)) { Pairs.Add(name, base.Get(name)); } return(Pairs[name]); }
public PairConfig this[string key] { get { if (!Pairs.ContainsKey(key)) { Pairs.Add(key, new PairConfig()); } return(Pairs[key]); } }
internal void WriteToScoreboard(string userInput, Yatzy spil, bool AddToPossibleOutcomesInstead = false) { int[] countOfEachDice = spil.CountOfEachDice(); if (spil.RoundCounter < 6) //altså når man spiller i upper section. { if (SingleNumberNumeric.ContainsKey(userInput)) { AddUpperToScoreboard(userInput, countOfEachDice, AddToPossibleOutcomesInstead); } } else //lower section {//ikke et switch statement fordi fx addPairToScoreboard er nemmere at samle som enkelt i stedet for flere forskellige cases i et swtich. //man kan nemlig ikke sige case 1,2,3: man kan kun sige case 1: case 2: osv. Så det er for at undgå at gentage kode. if (Pairs.ContainsKey(userInput)) { AddPairToScoreboard(userInput, countOfEachDice, AddToPossibleOutcomesInstead); } else if (OfAKind.ContainsKey(userInput)) { AddOfAKindToScoreboard(userInput, countOfEachDice, AddToPossibleOutcomesInstead); } else if (Straight.ContainsKey(userInput)) { AddStraightToScoreboard(userInput, countOfEachDice, AddToPossibleOutcomesInstead); } else if (userInput == "fuldt hus") { AddFuldHusToScoreboard(userInput, countOfEachDice, AddToPossibleOutcomesInstead); } else if (userInput == "yatzy") { AddYatzyToScoreboard(userInput, countOfEachDice, AddToPossibleOutcomesInstead); } else if (userInput == "chance") { AddChanceToScoreboard(userInput, countOfEachDice, AddToPossibleOutcomesInstead); } } }
public override T Get(string name) { if (!Pairs.ContainsKey(name)) { var t = base.Get(name); Pairs.Add(name, t); if (t is BaseDbContext dbContext) { if (Configuration["migration:enabled"] == "true") { dbContext.Migrate(); } } } return(Pairs[name]); }