public void LoadMapData(MapData map) { Map.Load(map); mapSolved = false; Renderer = new PaintRenderer(canvas); Renderer.LoadMapData(map); onMove(this, EventArgs.Empty); OnPropertyChanged("Map"); }
// Start is called before the first frame update void Start() { drawPointObject = new GameObject(); drawPointParent = drawPointObject.transform; paintRenderer = GameObject.Find("Paint Renderer").GetComponent <PaintRenderer>(); lineRenderer = paintRenderer.lineRenderer; audioSource = GetComponent <AudioSource>(); }
public Game(MainWindow root) { this.root = root; canvas = root.mainCanv; Maps = new List <MapData>(); HardCodedStorage.LoadMapsTo(Maps); Solved = new List <string>(); Map = new Map(); Map.Load(Maps[0]); Renderer = new PaintRenderer(canvas); Controler = new Controler(this); Controler.Move += new NotificationEventHandler(onMove); }