private void controls_Paint(object sender, PaintEventArgs e) { try { string s = e.ToString(); } catch { } }
/// <summary> /// Call as the entire body of your OnPaint, if you want to override OnPaint. /// </summary> /// <param name="e"></param> public void SequenceOnPaint(PaintEventArgs e) { #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint start: " + m_obj.ToString()); #endif CheckDisposed(); #if TESTMS //Debug.WriteLineIf(m_matchingHvo, "MessageSequencer.SequenceOnPaint Must not be disposed."); #endif #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint check m_fReentering value; original value: " + m_fReentering.ToString()); #endif if (m_fReentering) { #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint: m_fReentering==true: call m_master.Invalidate()"); #endif m_master.Invalidate(); #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint finished m_master.Invalidate()"); #endif } else { #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint try: reset m_fReentering to true; original value: " + m_fReentering.ToString()); #endif m_fReentering = true; try { #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint try: call m_receiver.OriginalOnPaint start: " + e.ToString()); #endif m_receiver.OriginalOnPaint(e); #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint try: call m_receiver.OriginalOnPaint end: " + e.ToString()); #endif } finally { #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint finally: call DoPendingMessages()"); #endif DoPendingMessages(); #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint try: finished call DoPendingMessages()"); Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint finally: reset m_fReentering to false; original value: " + m_fReentering.ToString()); #endif m_fReentering = false; } } #if TESTMS Debug.WriteLineIf(s_fMatchingHvo, "MessageSequencer.SequenceOnPaint end: " + m_obj.ToString()); #endif }
private void DesignSurfaceParent_pnl_Paint(object sender, PaintEventArgs e) { Console.WriteLine(e.ToString()); DesignSurfaceParent_pnl.Focus(); }
private void dataGridView1_Paint(object sender, PaintEventArgs e) { Console.WriteLine(e.ToString()); }