/// <summary> ///开启8局结算 /// </summary> public void SetUI(PaiJiu.Room room) { //设置微信分享显影 SetWeiXinShartBtn(); //根据人数加载结算Item LoadConclusionItem(room); //开启自动跳转场景协调程序??? //OnOffExitRoom(true); //--------动画???------------- //NiuNiuWindWordAni.GameOverViewAni(_ConclusionClusionPanel); }
void LoadConclusionItem(PaiJiu.Room room) { itemInfoList = room.SeatList; for (int i = 0; i < _mountPoint.childCount; i++) { GameObject go = _mountPoint.GetChild(0).gameObject; Destroy(go); } for (int i = 0; i < itemInfoList.Count; i++) { if (itemInfoList[i].PlayerId <= 0) { continue; } GameObject go = Instantiate(_itemConclusionTemplate, _mountPoint); go.SetActive(true); //设置其中具体信息 go.GetComponent <UIItemConclusion_PaiJiu>().SetUI(itemInfoList[i]); } }