예제 #1
0
        /// <summary>
        ///开启8局结算
        /// </summary>
        public void SetUI(PaiJiu.Room room)
        {
            //设置微信分享显影
            SetWeiXinShartBtn();
            //根据人数加载结算Item
            LoadConclusionItem(room);



            //开启自动跳转场景协调程序???
            //OnOffExitRoom(true);

            //--------动画???-------------
            //NiuNiuWindWordAni.GameOverViewAni(_ConclusionClusionPanel);
        }
예제 #2
0
        void LoadConclusionItem(PaiJiu.Room room)
        {
            itemInfoList = room.SeatList;
            for (int i = 0; i < _mountPoint.childCount; i++)
            {
                GameObject go = _mountPoint.GetChild(0).gameObject;
                Destroy(go);
            }

            for (int i = 0; i < itemInfoList.Count; i++)
            {
                if (itemInfoList[i].PlayerId <= 0)
                {
                    continue;
                }
                GameObject go = Instantiate(_itemConclusionTemplate, _mountPoint);
                go.SetActive(true);
                //设置其中具体信息
                go.GetComponent <UIItemConclusion_PaiJiu>().SetUI(itemInfoList[i]);
            }
        }