protected override void update_movement(bool input) { Up_Page_Arrow.update(); Down_Page_Arrow.update(); if (Global.Input.mouse_triggered(MouseButtons.Left, false)) { } //Down_Page_Arrow.angle += MathHelper.Pi / 360f; //Down_Page_Arrow.mirrored = !Down_Page_Arrow.mirrored; if (Global.Input.mouseScroll > 0) { Up_Page_Arrow_ArrowClicked(this, null); } else if (Global.Input.mouseScroll < 0) { Down_Page_Arrow_ArrowClicked(this, null); } else { Up_Page_Arrow.UpdateInput(-(loc + draw_offset)); Down_Page_Arrow.UpdateInput(-(loc + draw_offset)); } base.update_movement(input); }
protected override void update_input(bool active) { bool input = active && this.ready_for_inputs; update_node_location(input); if (CancelButton != null) { CancelButton.Update(input); } if (input) { if (Global.Input.mouseScroll > 0) { Up_Page_Arrow_ArrowClicked(this, null); } else if (Global.Input.mouseScroll < 0) { Down_Page_Arrow_ArrowClicked(this, null); } else { Up_Page_Arrow.UpdateInput(); Down_Page_Arrow.UpdateInput(); } var settings_index = SettingsNodes.consume_triggered( MouseButtons.Left, TouchGestures.Tap); bool soloanim_node_clicked = false; if (settings_index.IsSomething) { var node = SettingsNodes[settings_index]; jump_to_option(SettingsNodes.ActiveNode); byte setting = setting_from_node(node); if (!this.active_option_data.Gauge && setting != this.current_setting) { Global.game_system.play_se(System_Sounds.Menu_Move2); change_setting(OptionsNodes.ActiveNode.Option, setting); return; } soloanim_node_clicked = this.active_option == (int)Constants.Options.Animation_Mode && SettingsGroups[OptionsNodes.ActiveNodeIndex].IndexOf(node) == (int)Constants.Animation_Modes.Solo; } var slider_index = SettingsNodes.consume_triggered(TouchGestures.Scrubbing); if (slider_index.IsSomething) { var node = SettingsNodes[slider_index]; jump_to_option(SettingsNodes.ActiveNode); byte setting = setting_from_node(node); if (setting != this.current_setting) { Global.game_system.play_se(System_Sounds.Menu_Move2); ManualScroll = false; } change_setting(OptionsNodes.ActiveNode.Option, setting); return; } if (Global.Input.repeated(Inputs.Left)) { if (can_move_left) { Global.game_system.play_se(System_Sounds.Menu_Move2); move_left(); } } else if (Global.Input.repeated(Inputs.Right)) { if (can_move_right) { Global.game_system.play_se(System_Sounds.Menu_Move2); move_right(); } } else if (Global.Input.triggered(Inputs.B) || CancelButton.consume_trigger(MouseButtons.Left) || CancelButton.consume_trigger(TouchGestures.Tap)) { Global.game_system.play_se(System_Sounds.Cancel); if (Map_Info_Changed && Global.scene.is_map_scene) { ((Scene_Map)Global.scene).create_info_windows(); } close(); } else if (this.on_soloanim && SoloAnim_Allowed && (Global.Input.triggered(Inputs.A) || soloanim_node_clicked)) { if (SoloAnim != null) { Global.game_system.play_se(System_Sounds.Confirm); SoloAnim(this, new EventArgs()); } } } }