protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); m_PageTitle = m_CanvasObj.GetComponentInChildren <PageTitle>(); if (m_PageTitle != null) { m_PageTitle.Title = GameTextUtil.GetText("unit_shojititle"); m_PageTitle.SetPositionAjustStatusBar(new Vector2(0, -152)); } //ページ初期化処理 if (m_UnitGrid == null) { //ユニットグリッド取得 m_UnitGrid = m_CanvasObj.GetComponentInChildren <UnitGridComplex>(); //サイズ設定 m_UnitGrid.SetPositionAjustStatusBar(new Vector2(0, -25), new Vector2(-48, -295)); m_UnitGrid.AttchUnitGrid <UnitGridView>(UnitGridView.Create()); } updateUnitList(); MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.UNIT; }
protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); if (m_FriendList == null) { m_FriendList = m_CanvasObj.GetComponentInChildren<FriendList>(); m_FriendList.SetPositionAjustStatusBar(new Vector2(0, 26), new Vector2(-60, -422)); m_FriendList.CheckLock = true;//お気に入りチェックON m_FriendList.IsViewReload = true; // 更新ボタン表示 } if (m_PageTitle == null) { m_PageTitle = m_CanvasObj.GetComponentInChildren<PageTitle>(); m_PageTitle.SetPositionAjustStatusBar(new Vector2(0, -152)); } //--------------------------------------- // フレンドポイント取得可能なクエストかどうか //--------------------------------------- m_GetQuestFriendPointEnabel = MasterDataUtil.GetQuest2FriendPointEnabel(MainMenuParam.m_QuestSelectMissionID); setupFriend(); //------------------------------------ // エピソード名・ストーリー名の設定 //------------------------------------ m_PageTitle.Title = GameTextUtil.GetText("questfriend_title"); MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.QUEST; }