private void ContentService_Saved(IContentService sender, SaveEventArgs <IContent> e) { var contentService = ApplicationContext.Current.Services.ContentService; var pageOrganizer = new PageOrganizer(); pageOrganizer.MoveToDatefolder(e, contentService, "News", "NewsList"); }
// Use this for initialization void Start() { // Grab the mesh renderer that's on the same object as this script. //meshRenderer = this.gameObject.GetComponentInChildren<MeshRenderer>(); // Reset to origin. cursor.transform.localPosition = Vector3.zero; cursorLight.transform.localPosition = Vector3.zero; cursor.SetActive(false); cursorLight.SetActive(false); HintText.text = ""; HintText.gameObject.transform.localPosition = new Vector3(0, 0, -0.03f); HintText.gameObject.transform.localEulerAngles = new Vector3(HintText.gameObject.transform.localEulerAngles.x + 90, HintText.gameObject.transform.localEulerAngles.y, HintText.gameObject.transform.localEulerAngles.z); pageOrganizer = GameObject.Find("PageOrganizer").GetComponent <PageOrganizer>(); }
void Awake() { EnableAudioHapticFeedback(); InteractionManager.InteractionSourceDetected += InteractionManager_InteractionSourceDetected; InteractionManager.InteractionSourceLost += InteractionManager_InteractionSourceLost; InteractionManager.InteractionSourcePressed += InteractionManager_InteractionSourcePressed; InteractionManager.InteractionSourceReleased += InteractionManager_InteractionSourceReleased; FocusedGameObject = null; pageOrganizer = GameObject.Find("PageOrganizer").GetComponent <PageOrganizer>(); //worldCursor = GameObject.Find("Cursor101").GetComponent<WorldCursor>(); }
// Use this for initialization void Awake() { hasTriggeredClose = false; pageOrganizer = GameObject.Find("PageOrganizer").GetComponent <PageOrganizer>(); Instance = this; // Hide the navigation arrows on the UI //navHandRingObj.SetActive(false); navCloseObj.SetActive(false); navLeftObj.SetActive(false); navRightObj.SetActive(false); // Set up a GestureRecognizer to detect Select gestures. NavigationRecognizer = new GestureRecognizer(); NavigationRecognizer.SetRecognizableGestures(GestureSettings.Tap | GestureSettings.NavigationX | GestureSettings.NavigationY); //recognizer.Tapped += (args) => //{ // // Inform the microphone manager // //_spManager.switchTextUI(); // bool result = _micManager.switchTextUI(); // Debug.Log("GazeGestureManager:Tap, result:" + result); //}; NavigationRecognizer.Tapped += NavigationRecognizer_Tapped; //NavigationRecognizer.NavigationStarted += NavigationRecognizer_NavigationStarted; //NavigationRecognizer.NavigationUpdated += NavigationRecognizer_NavigationUpdated; //NavigationRecognizer.NavigationCompleted += NavigationRecognizer_NavigationCompleted; //NavigationRecognizer.NavigationCanceled += NavigationRecognizer_NavigationCanceled; //NavigationRecognizer.StartCapturingGestures(); // Instantiate the ManipulationRecognizer. ManipulationRecognizer = new GestureRecognizer(); // Add the ManipulationTranslate GestureSetting to the ManipulationRecognizer's RecognizableGestures. ManipulationRecognizer.SetRecognizableGestures( GestureSettings.ManipulationTranslate); // Register for the Manipulation events on the ManipulationRecognizer. ManipulationRecognizer.ManipulationStarted += ManipulationRecognizer_ManipulationStarted; ManipulationRecognizer.ManipulationUpdated += ManipulationRecognizer_ManipulationUpdated; ManipulationRecognizer.ManipulationCompleted += ManipulationRecognizer_ManipulationCompleted; ManipulationRecognizer.ManipulationCanceled += ManipulationRecognizer_ManipulationCanceled; ResetGestureRecognizers(); }