private void pagePageChanged(object sender, PageChangedEvent e) { if (!EnablePageChangeEvents) { return; } var page = (Page)sender; var pagenum = pageLookup[page]; if (MemberPageChanged != null) { MemberPageChanged(this, new MemberPageChangedEvent(page, pagenum, e)); } }
private void PageChanged(PageChangedEvent pageChangedEvent) { if (pageChangedEvent.Direction == ChangePageDirection.Next) { _page++; } else { if (_page == 0) { return; } _page--; } UpdateButtonToNewDynamicAction(); }
/// <summary> /// Handle event after paging state changing /// </summary> private void PageChangedTriggered(PageChangedEvent obj) { CurrentPage = obj.PageNumber; }
public static void FiredPageChangeEvent(string pageName) { PageChangedEvent?.Invoke(null, new PageChangedEventArge(pageName)); }
/// <summary> /// Set the Current Page of this PagedRect (by its position in the hierarchy) /// </summary> /// <param name="newPage"></param> /// <param name="initial"></param> public virtual void SetCurrentPage(int newPage, bool initial) { if (NumberOfPages == 0) { return; } if (newPage > NumberOfPages) { throw new UnityException("PagedRect.SetCurrentPage(int newPage) :: The value provided for 'newPage' is greater than the number of pages."); } else if (newPage <= 0) { throw new UnityException("PagedRect.SetCurrentPage(int newPage) :: The value provided for 'newPage' is less than zero."); } _timeSinceLastPage = 0.0f; //if (CurrentPage == newPage && !UsingScrollRect) return; UpdatePages(false, false, false); var previousPage = CurrentPage; _timeSinceLastPage = 0f; CurrentPage = newPage; var newPageIndex = GetPagePosition(newPage) - 1; if (!UsingScrollRect) { if (initial) { Pages.ForEach(p => { p.LegacyReset(); }); } var direction = CurrentPage < previousPage ? eDirection.Left : eDirection.Right; for (var i = 0; i < NumberOfPages; i++) { var page = Pages[i]; if (i == newPageIndex) { PageEnterAnimation(page, direction, initial); if (Application.isPlaying) { page.OnShow(); } } else { if (page.gameObject.activeSelf) { if (Application.isPlaying) { page.OnHide(); } PageExitAnimation(page, direction == eDirection.Left ? eDirection.Right : eDirection.Left); } } } } else { if (Application.isPlaying) { // Using a Scroll Rect means that the ScrollRect itself will handle animation, we just need to trigger OnShow and OnHide events here for (var i = 0; i < NumberOfPages; i++) { var page = Pages[i]; if (i == newPageIndex) { page.OnShow(); } else { if (page.Visible) { page.OnHide(); } } } } CenterScrollRectOnCurrentPage(initial); } UpdatePagination(); if (!initial && PageChangedEvent != null) { PageChangedEvent.Invoke(GetPageByNumber(CurrentPage), GetPageByNumber(previousPage)); } if (UsingScrollRect && ShowPagePreviews) { UpdateSeamlessPagePositions_PagePreviews(); } UpdateScrollBarPosition(); }