void StartRound(int time) { m_ball.ChangeColor(Color.white); Vector3 position = GenerateStartingPosition(m_side); //Debug.Log(position.ToString()); m_ball.transform.position = new Vector2(position.x, position.y); m_ball.ChangeAngle(position.z); m_paddles.Reset(); m_paddles.SetControl(true); m_countdown.Start_Countdown(time, Begin); }