/// <summary> /// Reset the entire game completely to start over again. /// </summary> private void Reset() { _points = 0; this.PointsDisplay.text = "Points: " + this._points; _lives = 3; this.LivesDisplay.text = "Lives: " + this._lives; _dotsConsumed = 0; if (this._started) { _player.Reset(); _cage.ResetGhosts(); _map.Reset(); } }