public void ComputeNextMove(ChaseMode mode) { Vector2 target; if (Spawned) { Move(); switch (mode) { case ChaseMode.Chase: target = ComputeTarget(type); break; case ChaseMode.Scatter: target = ScatterTarget(type); break; case ChaseMode.Frighten: target = ScatterTarget(type); break; default: target = position; break; } currentDir = (MoveDir)GetTurnClosestToTarget(position, target, GetOpenTiles(position)); //Debug Debug.DrawLine(transform.localPosition, Misc.ConvertToMatrixCoordinates(target), GetComponent <Renderer>().material.color, FindObjectOfType <GameManager>().timeTillUpdate, false); } }
public void DoDfsClick() { PacmanBehavior pacmanBehavior = GetPacmanBehavior(); if (pacmanBehavior != null) { pacmanBehavior.DoDFS(); } }
public PacmanBehavior GetPacmanBehavior() { GameObject pacmanGameObject = GameObject.Find("PacmanTile"); PacmanBehavior pacmanBehavior = null; if (pacmanGameObject != null) { pacmanBehavior = pacmanGameObject.GetComponent <PacmanBehavior> (); } return(pacmanBehavior); }
void InitPacman() { //Instantiating pacman's object pacman = Instantiate(pacman, levels[defaultSpawn].transform); pacman.name = "Pacman"; pacman.transform.localPosition = new Vector3(pacman.transform.localPosition.x, pacman.transform.localPosition.y, pacman.transform.localPosition.z - 1); //Init pacman spawn coordinates pacman.level = levels[defaultSpawn]; pacman.score = score; pacman.Spawn(); }