public void ConvertToBones() { WorldServiceLocator._WorldServer.CharacterDatabase.Update($"DELETE FROM corpse WHERE player = \"{Owner}\";"); Flags = 5; Owner = 0uL; int j = 0; checked { do { Items[j] = 0; j++; }while (j <= 18); Packets.PacketClass packet = new Packets.PacketClass(Opcodes.SMSG_UPDATE_OBJECT); try { packet.AddInt32(1); packet.AddInt8(0); Packets.UpdateClass tmpUpdate = new Packets.UpdateClass(WorldServiceLocator._Global_Constants.FIELD_MASK_SIZE_CORPSE); try { tmpUpdate.SetUpdateFlag(6, 0); tmpUpdate.SetUpdateFlag(35, 5); int i = 0; do { tmpUpdate.SetUpdateFlag(13 + i, 0); i++; }while (i <= 18); CorpseObject updateObject = this; tmpUpdate.AddToPacket(ref packet, ObjectUpdateType.UPDATETYPE_VALUES, ref updateObject); SendToNearPlayers(ref packet); } finally { tmpUpdate.Dispose(); } } finally { packet.Dispose(); } } }
public void AddToWorld() { WorldServiceLocator._WS_Maps.GetMapTile(positionX, positionY, ref CellX, ref CellY); if (WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[CellX, CellY] == null) { WorldServiceLocator._WS_CharMovement.MAP_Load(CellX, CellY, MapID); } WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[CellX, CellY].CorpseObjectsHere.Add(GUID); Packets.PacketClass packet = new Packets.PacketClass(Opcodes.SMSG_UPDATE_OBJECT); checked { try { Packets.UpdateClass tmpUpdate = new Packets.UpdateClass(WorldServiceLocator._Global_Constants.FIELD_MASK_SIZE_CORPSE); try { packet.AddInt32(1); packet.AddInt8(0); FillAllUpdateFlags(ref tmpUpdate); Packets.UpdateClass updateClass = tmpUpdate; CorpseObject updateObject = this; updateClass.AddToPacket(ref packet, ObjectUpdateType.UPDATETYPE_CREATE_OBJECT, ref updateObject); } finally { tmpUpdate.Dispose(); } short i = -1; do { short j = -1; do { if ((short)unchecked (CellX + i) >= 0 && (short)unchecked (CellX + i) <= 63 && (short)unchecked (CellY + j) >= 0 && (short)unchecked (CellY + j) <= 63 && WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[(short)unchecked (CellX + i), (short)unchecked (CellY + j)] != null && WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[(short)unchecked (CellX + i), (short)unchecked (CellY + j)].PlayersHere.Count > 0) { WS_Maps.TMapTile tMapTile = WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[(short)unchecked (CellX + i), (short)unchecked (CellY + j)]; ulong[] list = tMapTile.PlayersHere.ToArray(); ulong[] array = list; foreach (ulong plGUID in array) { int num; if (WorldServiceLocator._WorldServer.CHARACTERs.ContainsKey(plGUID)) { WS_PlayerData.CharacterObject characterObject = WorldServiceLocator._WorldServer.CHARACTERs[plGUID]; WS_Base.BaseObject objCharacter = this; num = (characterObject.CanSee(ref objCharacter) ? 1 : 0); } else { num = 0; } if (num != 0) { WorldServiceLocator._WorldServer.CHARACTERs[plGUID].client.SendMultiplyPackets(ref packet); WorldServiceLocator._WorldServer.CHARACTERs[plGUID].corpseObjectsNear.Add(GUID); SeenBy.Add(plGUID); } } } j = (short)unchecked (j + 1); }while (j <= 1); i = (short)unchecked (i + 1); }while (i <= 1); } finally { packet.Dispose(); } } }
public void AddToWorld() { WorldServiceLocator._WS_Maps.GetMapTile(positionX, positionY, ref CellX, ref CellY); if (WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[CellX, CellY] == null) { WorldServiceLocator._WS_CharMovement.MAP_Load(CellX, CellY, MapID); } try { WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[CellX, CellY].DynamicObjectsHere.Add(GUID); } catch (Exception projectError) { ProjectData.SetProjectError(projectError); WorldServiceLocator._WorldServer.Log.WriteLine(LogType.WARNING, "AddToWorld failed MapId: {0} Tile XY: {1} {2} GUID: {3}", MapID, CellX, CellY, GUID); ProjectData.ClearProjectError(); return; } Packets.PacketClass packet = new Packets.PacketClass(Opcodes.SMSG_UPDATE_OBJECT); packet.AddInt32(1); packet.AddInt8(0); Packets.UpdateClass tmpUpdate = new Packets.UpdateClass(WorldServiceLocator._Global_Constants.FIELD_MASK_SIZE_DYNAMICOBJECT); FillAllUpdateFlags(ref tmpUpdate); Packets.UpdateClass updateClass = tmpUpdate; DynamicObjectObject updateObject = this; updateClass.AddToPacket(ref packet, ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF, ref updateObject); tmpUpdate.Dispose(); short i = -1; checked { do { short j = -1; do { if ((short)unchecked (CellX + i) >= 0 && (short)unchecked (CellX + i) <= 63 && (short)unchecked (CellY + j) >= 0 && (short)unchecked (CellY + j) <= 63 && WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[(short)unchecked (CellX + i), (short)unchecked (CellY + j)] != null && WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[(short)unchecked (CellX + i), (short)unchecked (CellY + j)].PlayersHere.Count > 0) { WS_Maps.TMapTile tMapTile = WorldServiceLocator._WS_Maps.Maps[MapID].Tiles[(short)unchecked (CellX + i), (short)unchecked (CellY + j)]; ulong[] list = tMapTile.PlayersHere.ToArray(); ulong[] array = list; foreach (ulong plGUID in array) { int num; if (WorldServiceLocator._WorldServer.CHARACTERs.ContainsKey(plGUID)) { WS_PlayerData.CharacterObject characterObject = WorldServiceLocator._WorldServer.CHARACTERs[plGUID]; WS_Base.BaseObject objCharacter = this; num = (characterObject.CanSee(ref objCharacter) ? 1 : 0); } else { num = 0; } if (num != 0) { WorldServiceLocator._WorldServer.CHARACTERs[plGUID].client.SendMultiplyPackets(ref packet); WorldServiceLocator._WorldServer.CHARACTERs[plGUID].dynamicObjectsNear.Add(GUID); SeenBy.Add(plGUID); } } } j = (short)unchecked (j + 1); }while (j <= 1); i = (short)unchecked (i + 1); }while (i <= 1); packet.Dispose(); } }