public void SendAllEntities(NetworkClient Client) { var ESpawn = new Packets.SpawnPlayer(); foreach (Entity e in Entities) { ESpawn.PlayerName = e.Name; ESpawn.PlayerID = (sbyte)e.ClientID; ESpawn.X = e.X; ESpawn.Y = e.Y; ESpawn.Z = e.Z; ESpawn.Yaw = e.Rot; ESpawn.Pitch = e.Look; if (e.MyClient != Client) { ESpawn.Write(Client); } else { ESpawn.PlayerID = (sbyte)-1; ESpawn.Write(Client); } } }
public void SpawnEntity(Entity ToSpawn) { var ESpawn = new Packets.SpawnPlayer(); ESpawn.PlayerName = ToSpawn.Name; ESpawn.PlayerID = (sbyte)ToSpawn.ClientID; ESpawn.X = ToSpawn.X; ESpawn.Y = ToSpawn.Y; ESpawn.Z = ToSpawn.Z; ESpawn.Yaw = ToSpawn.Rot; ESpawn.Pitch = ToSpawn.Look; foreach (NetworkClient c in Clients) { if (c != ToSpawn.MyClient) { ESpawn.Write(c); } else { ESpawn.PlayerID = (sbyte)-1; ESpawn.Write(c); ESpawn.PlayerID = (sbyte)ToSpawn.ClientID; } } }