public override void WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to) { //todo if (from.Type == Packet_InventoryPositionTypeEnum.MainArea && to.Type == Packet_InventoryPositionTypeEnum.MaterialSelector && d_Inventory.RightHand[to.MaterialId] == null && d_Items.CanWear(WearPlace_.RightHand, d_Inventory.Items[new ProtoPoint(from.AreaX, from.AreaY)])) { d_Inventory.RightHand[to.MaterialId] = d_Inventory.Items[new ProtoPoint(from.AreaX, from.AreaY)]; d_Inventory.Items.Remove(new ProtoPoint(from.AreaX, from.AreaY)); } }
public static Packet_Client MoveToInventory(Packet_InventoryPosition from) { Packet_ClientInventoryAction p = new Packet_ClientInventoryAction(); p.A = from; p.Action = Packet_InventoryActionTypeEnum.MoveToInventory; Packet_Client pp = new Packet_Client(); pp.Id = Packet_ClientIdEnum.InventoryAction; pp.InventoryAction = p; return(pp); }
public static Packet_Client InventoryClick(Packet_InventoryPosition pos) { Packet_ClientInventoryAction p = new Packet_ClientInventoryAction(); p.A = pos; p.Action = Packet_InventoryActionTypeEnum.Click; Packet_Client pp = new Packet_Client(); pp.Id = Packet_ClientIdEnum.InventoryAction; pp.InventoryAction = p; return(pp); }
public static Packet_Client WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to) { Packet_ClientInventoryAction p = new Packet_ClientInventoryAction(); p.A = from; p.B = to; p.Action = Packet_InventoryActionTypeEnum.WearItem; Packet_Client pp = new Packet_Client(); pp.Id = Packet_ClientIdEnum.InventoryAction; pp.InventoryAction = p; return(pp); }
public override void WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to) { //TODO: what to do here? ProtoPoint originPoint = new ProtoPoint(from.AreaX, from.AreaY); if (from.Type == Packet_InventoryPositionTypeEnum.MainArea && to.Type == Packet_InventoryPositionTypeEnum.MaterialSelector && d_Inventory.RightHand[to.MaterialId] == null && d_Inventory.Items.ContainsKey(originPoint) && d_Items.CanWear(WearPlace_.RightHand, d_Inventory.Items[originPoint])) { d_Inventory.RightHand[to.MaterialId] = d_Inventory.Items[originPoint]; d_Inventory.Items.Remove(originPoint); } }
public override void MoveToInventory(Packet_InventoryPosition from) { //TODO: what to do here? if (from.Type == Packet_InventoryPositionTypeEnum.MaterialSelector) { //duplicate code with GrabItem(). Item item = d_Inventory.RightHand[from.MaterialId]; if (item == null) { return; } //grab to main area - stacking for (int x = 0; x < d_InventoryUtil.CellCountX; x++) { for (int y = 0; y < d_InventoryUtil.CellCountY; y++) { IntRef pCount = new IntRef(); PointRef[] p = d_InventoryUtil.ItemsAtArea(x, y, d_Items.ItemSizeX(item), d_Items.ItemSizeY(item), pCount); if (p != null && pCount.value == 1) { var stacked = d_Items.Stack(d_Inventory.Items[new ProtoPoint(p[0].X, p[0].Y)], item); if (stacked != null) { d_Inventory.Items[new ProtoPoint(x, y)] = stacked; d_Inventory.RightHand[from.MaterialId] = null; return; } } } } //grab to main area - adding for (int x = 0; x < d_InventoryUtil.CellCountX; x++) { for (int y = 0; y < d_InventoryUtil.CellCountY; y++) { IntRef pCount = new IntRef(); PointRef[] p = d_InventoryUtil.ItemsAtArea(x, y, d_Items.ItemSizeX(item), d_Items.ItemSizeY(item), pCount); if (p != null && pCount.value == 0) { d_Inventory.Items[new ProtoPoint(x, y)] = item; d_Inventory.RightHand[from.MaterialId] = null; return; } } } } }
public abstract void WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to);
public override void InventoryClick(Packet_InventoryPosition pos) { if (pos.Type == Packet_InventoryPositionTypeEnum.MainArea) { Point? selected = null; foreach (var k in d_Inventory.Items) { if (pos.AreaX >= k.Key.X && pos.AreaY >= k.Key.Y && pos.AreaX < k.Key.X + d_Items.ItemSizeX(k.Value) && pos.AreaY < k.Key.Y + d_Items.ItemSizeY(k.Value)) { selected = new Point(k.Key.X, k.Key.Y); } } //drag if (selected != null && d_Inventory.DragDropItem == null) { d_Inventory.DragDropItem = d_Inventory.Items[new ProtoPoint(selected.Value.X, selected.Value.Y)]; d_Inventory.Items.Remove(new ProtoPoint(selected.Value.X, selected.Value.Y)); SendInventory(); } //drop else if (d_Inventory.DragDropItem != null) { //make sure there is nothing blocking drop. IntRef itemsAtAreaCount = new IntRef(); PointRef[] itemsAtArea = d_InventoryUtil.ItemsAtArea(pos.AreaX, pos.AreaY, d_Items.ItemSizeX(d_Inventory.DragDropItem), d_Items.ItemSizeY(d_Inventory.DragDropItem), itemsAtAreaCount); if (itemsAtArea == null || itemsAtAreaCount.value > 1) { //invalid area return; } if (itemsAtAreaCount.value == 0) { d_Inventory.Items.Add(new ProtoPoint(pos.AreaX, pos.AreaY), d_Inventory.DragDropItem); d_Inventory.DragDropItem = null; } else //1 { var swapWith = itemsAtArea[0]; //try to stack Item stackResult = d_Items.Stack(d_Inventory.Items[new ProtoPoint(swapWith.X, swapWith.Y)], d_Inventory.DragDropItem); if (stackResult != null) { d_Inventory.Items[new ProtoPoint(swapWith.X, swapWith.Y)] = stackResult; d_Inventory.DragDropItem = null; } else { //try to swap //swap (swapWith, dragdropitem) Item z = d_Inventory.Items[new ProtoPoint(swapWith.X, swapWith.Y)]; d_Inventory.Items.Remove(new ProtoPoint(swapWith.X, swapWith.Y)); d_Inventory.Items[new ProtoPoint(pos.AreaX, pos.AreaY)] = d_Inventory.DragDropItem; d_Inventory.DragDropItem = z; } } SendInventory(); } } else if (pos.Type == Packet_InventoryPositionTypeEnum.Ground) { /* if (d_Inventory.DragDropItem != null) { d_DropItem.DropItem(ref d_Inventory.DragDropItem, new Vector3i(pos.GroundPositionX, pos.GroundPositionY, pos.GroundPositionZ)); SendInventory(); } */ } else if (pos.Type == Packet_InventoryPositionTypeEnum.MaterialSelector) { if (d_Inventory.DragDropItem == null && d_Inventory.RightHand[pos.MaterialId] != null) { d_Inventory.DragDropItem = d_Inventory.RightHand[pos.MaterialId]; d_Inventory.RightHand[pos.MaterialId] = null; } else if (d_Inventory.DragDropItem != null && d_Inventory.RightHand[pos.MaterialId] == null) { if (d_Items.CanWear(WearPlace_.RightHand, d_Inventory.DragDropItem)) { d_Inventory.RightHand[pos.MaterialId] = d_Inventory.DragDropItem; d_Inventory.DragDropItem = null; } } else if (d_Inventory.DragDropItem != null && d_Inventory.RightHand[pos.MaterialId] != null) { if (d_Items.CanWear(WearPlace_.RightHand, d_Inventory.DragDropItem)) { Item oldHand = d_Inventory.RightHand[pos.MaterialId]; d_Inventory.RightHand[pos.MaterialId] = d_Inventory.DragDropItem; d_Inventory.DragDropItem = oldHand; } } SendInventory(); } else if (pos.Type == Packet_InventoryPositionTypeEnum.WearPlace) { //just swap. Item wear = d_InventoryUtil.ItemAtWearPlace(pos.WearPlace, pos.ActiveMaterial); if (d_Items.CanWear(pos.WearPlace, d_Inventory.DragDropItem)) { d_InventoryUtil.SetItemAtWearPlace(pos.WearPlace, pos.ActiveMaterial, d_Inventory.DragDropItem); d_Inventory.DragDropItem = wear; } SendInventory(); } else { throw new Exception(); } }
internal void WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to) { SendPacketClient(ClientPackets.WearItem(from, to)); }
public override void InventoryClick(Packet_InventoryPosition pos) { if (pos.Type == Packet_InventoryPositionTypeEnum.MainArea) { Point?selected = null; foreach (var k in d_Inventory.Items) { if (pos.AreaX >= k.Key.X && pos.AreaY >= k.Key.Y && pos.AreaX < k.Key.X + d_Items.ItemSizeX(k.Value) && pos.AreaY < k.Key.Y + d_Items.ItemSizeY(k.Value)) { selected = new Point(k.Key.X, k.Key.Y); } } //drag if (selected != null && d_Inventory.DragDropItem == null) { d_Inventory.DragDropItem = d_Inventory.Items[new ProtoPoint(selected.Value.X, selected.Value.Y)]; d_Inventory.Items.Remove(new ProtoPoint(selected.Value.X, selected.Value.Y)); SendInventory(); } //drop else if (d_Inventory.DragDropItem != null) { //make sure there is nothing blocking drop. IntRef itemsAtAreaCount = new IntRef(); PointRef[] itemsAtArea = d_InventoryUtil.ItemsAtArea(pos.AreaX, pos.AreaY, d_Items.ItemSizeX(d_Inventory.DragDropItem), d_Items.ItemSizeY(d_Inventory.DragDropItem), itemsAtAreaCount); if (itemsAtArea == null || itemsAtAreaCount.value > 1) { //invalid area return; } if (itemsAtAreaCount.value == 0) { d_Inventory.Items.Add(new ProtoPoint(pos.AreaX, pos.AreaY), d_Inventory.DragDropItem); d_Inventory.DragDropItem = null; } else //1 { var swapWith = itemsAtArea[0]; //try to stack Item stackResult = d_Items.Stack(d_Inventory.Items[new ProtoPoint(swapWith.X, swapWith.Y)], d_Inventory.DragDropItem); if (stackResult != null) { d_Inventory.Items[new ProtoPoint(swapWith.X, swapWith.Y)] = stackResult; d_Inventory.DragDropItem = null; } else { //try to swap //swap (swapWith, dragdropitem) Item z = d_Inventory.Items[new ProtoPoint(swapWith.X, swapWith.Y)]; d_Inventory.Items.Remove(new ProtoPoint(swapWith.X, swapWith.Y)); d_Inventory.Items[new ProtoPoint(pos.AreaX, pos.AreaY)] = d_Inventory.DragDropItem; d_Inventory.DragDropItem = z; } } SendInventory(); } } else if (pos.Type == Packet_InventoryPositionTypeEnum.Ground) { /* * if (d_Inventory.DragDropItem != null) * { * d_DropItem.DropItem(ref d_Inventory.DragDropItem, * new Vector3i(pos.GroundPositionX, pos.GroundPositionY, pos.GroundPositionZ)); * SendInventory(); * } */ } else if (pos.Type == Packet_InventoryPositionTypeEnum.MaterialSelector) { if (d_Inventory.DragDropItem == null && d_Inventory.RightHand[pos.MaterialId] != null) { d_Inventory.DragDropItem = d_Inventory.RightHand[pos.MaterialId]; d_Inventory.RightHand[pos.MaterialId] = null; } else if (d_Inventory.DragDropItem != null && d_Inventory.RightHand[pos.MaterialId] == null) { if (d_Items.CanWear(WearPlace_.RightHand, d_Inventory.DragDropItem)) { d_Inventory.RightHand[pos.MaterialId] = d_Inventory.DragDropItem; d_Inventory.DragDropItem = null; } } else if (d_Inventory.DragDropItem != null && d_Inventory.RightHand[pos.MaterialId] != null) { if (d_Items.CanWear(WearPlace_.RightHand, d_Inventory.DragDropItem)) { Item oldHand = d_Inventory.RightHand[pos.MaterialId]; d_Inventory.RightHand[pos.MaterialId] = d_Inventory.DragDropItem; d_Inventory.DragDropItem = oldHand; } } SendInventory(); } else if (pos.Type == Packet_InventoryPositionTypeEnum.WearPlace) { //just swap. Item wear = d_InventoryUtil.ItemAtWearPlace(pos.WearPlace, pos.ActiveMaterial); if (d_Items.CanWear(pos.WearPlace, d_Inventory.DragDropItem)) { d_InventoryUtil.SetItemAtWearPlace(pos.WearPlace, pos.ActiveMaterial, d_Inventory.DragDropItem); d_Inventory.DragDropItem = wear; } SendInventory(); } else { throw new Exception(); } }
internal Packet_InventoryPosition InventoryPositionMaterialSelector(int materialId) { Packet_InventoryPosition pos = new Packet_InventoryPosition(); pos.Type = Packet_InventoryPositionTypeEnum.MaterialSelector; pos.MaterialId = materialId; return pos; }
internal void MoveToInventory(Packet_InventoryPosition from) { SendPacketClient(ClientPackets.MoveToInventory(from)); }
public override void OnMouseDown(Game game_, MouseEventArgs args) { if (game.guistate != GuiState.Inventory) { return; } PointRef scaledMouse = PointRef.Create(args.GetX(), args.GetY()); //material selector if (SelectedMaterialSelectorSlot(scaledMouse) != null) { //int oldActiveMaterial = ActiveMaterial.ActiveMaterial; game.ActiveMaterial = SelectedMaterialSelectorSlot(scaledMouse).value; //if (oldActiveMaterial == ActiveMaterial.ActiveMaterial) { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.MaterialSelector; p.MaterialId = game.ActiveMaterial; controller.InventoryClick(p); } args.SetHandled(true); return; } if (game.guistate != GuiState.Inventory) { return; } //main inventory PointRef cellInPage = SelectedCell(scaledMouse); //grab from inventory if (cellInPage != null) { if (args.GetButton() == MouseButtonEnum.Left) { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.MainArea; p.AreaX = cellInPage.X; p.AreaY = cellInPage.Y + ScrollLine; controller.InventoryClick(p); args.SetHandled(true); return; } else { { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.MainArea; p.AreaX = cellInPage.X; p.AreaY = cellInPage.Y + ScrollLine; controller.InventoryClick(p); } { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.WearPlace; p.WearPlace = WearPlace_.RightHand; p.ActiveMaterial = game.ActiveMaterial; controller.InventoryClick(p); } { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.MainArea; p.AreaX = cellInPage.X; p.AreaY = cellInPage.Y + ScrollLine; controller.InventoryClick(p); } } if (game.guistate == GuiState.Inventory) { args.SetHandled(true); return; } } // //drop items on ground //if (scaledMouse.X < CellsStartX() && scaledMouse.Y < MaterialSelectorStartY()) //{ // int posx = game.SelectedBlockPositionX; // int posy = game.SelectedBlockPositionY; // int posz = game.SelectedBlockPositionZ; // Packet_InventoryPosition p = new Packet_InventoryPosition(); // { // p.Type = Packet_InventoryPositionTypeEnum.Ground; // p.GroundPositionX = posx; // p.GroundPositionY = posy; // p.GroundPositionZ = posz; // } // controller.InventoryClick(p); //} if (SelectedWearPlace(scaledMouse) != null) { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.WearPlace; p.WearPlace = (SelectedWearPlace(scaledMouse).value); p.ActiveMaterial = game.ActiveMaterial; controller.InventoryClick(p); args.SetHandled(true); return; } if (scaledMouse.X >= ScrollUpButtonX() && scaledMouse.X < ScrollUpButtonX() + ScrollButtonSize() && scaledMouse.Y >= ScrollUpButtonY() && scaledMouse.Y < ScrollUpButtonY() + ScrollButtonSize()) { ScrollUp(); ScrollingUpTimeMilliseconds = game.platform.TimeMillisecondsFromStart(); args.SetHandled(true); return; } if (scaledMouse.X >= ScrollDownButtonX() && scaledMouse.X < ScrollDownButtonX() + ScrollButtonSize() && scaledMouse.Y >= ScrollDownButtonY() && scaledMouse.Y < ScrollDownButtonY() + ScrollButtonSize()) { ScrollDown(); ScrollingDownTimeMilliseconds = game.platform.TimeMillisecondsFromStart(); args.SetHandled(true); return; } game.GuiStateBackToGame(); return; }
public abstract void InventoryClick(Packet_InventoryPosition pos);
public abstract void MoveToInventory(Packet_InventoryPosition from);
public static Packet_Client MoveToInventory(Packet_InventoryPosition from) { Packet_ClientInventoryAction p = new Packet_ClientInventoryAction(); p.A = from; p.Action = Packet_InventoryActionTypeEnum.MoveToInventory; Packet_Client pp = new Packet_Client(); pp.Id = Packet_ClientIdEnum.InventoryAction; pp.InventoryAction = p; return pp; }
public abstract void InventoryClick(Packet_InventoryPosition pos);
public override void MoveToInventory(Packet_InventoryPosition from) { g.MoveToInventory(from); }
public override void WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to) { g.WearItem(from, to); }
public override void InventoryClick(Packet_InventoryPosition pos) { g.InventoryClick(pos); }
public abstract void MoveToInventory(Packet_InventoryPosition from);
public abstract void WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to);
public override void MoveToInventory(Packet_InventoryPosition from) { //todo if (from.Type == Packet_InventoryPositionTypeEnum.MaterialSelector) { //duplicate code with GrabItem(). Item item = d_Inventory.RightHand[from.MaterialId]; if (item == null) { return; } //grab to main area - stacking for (int x = 0; x < d_InventoryUtil.CellCountX; x++) { for (int y = 0; y < d_InventoryUtil.CellCountY; y++) { IntRef pCount = new IntRef(); PointRef[] p = d_InventoryUtil.ItemsAtArea(x, y, d_Items.ItemSizeX(item), d_Items.ItemSizeY(item), pCount); if (p != null && pCount.value == 1) { var stacked = d_Items.Stack(d_Inventory.Items[new ProtoPoint(p[0].X, p[0].Y)], item); if (stacked != null) { d_Inventory.Items[new ProtoPoint(x, y)] = stacked; d_Inventory.RightHand[from.MaterialId] = null; return; } } } } //grab to main area - adding for (int x = 0; x < d_InventoryUtil.CellCountX; x++) { for (int y = 0; y < d_InventoryUtil.CellCountY; y++) { IntRef pCount = new IntRef(); PointRef[] p = d_InventoryUtil.ItemsAtArea(x, y, d_Items.ItemSizeX(item), d_Items.ItemSizeY(item), pCount); if (p != null && pCount.value == 0) { d_Inventory.Items[new ProtoPoint(x, y)] = item; d_Inventory.RightHand[from.MaterialId] = null; return; } } } } }
public static Packet_Client InventoryClick(Packet_InventoryPosition pos) { Packet_ClientInventoryAction p = new Packet_ClientInventoryAction(); p.A = pos; p.Action = Packet_InventoryActionTypeEnum.Click; Packet_Client pp = new Packet_Client(); pp.Id = Packet_ClientIdEnum.InventoryAction; pp.InventoryAction = p; return pp; }
public override void WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to) { //todo if (from.Type == Packet_InventoryPositionTypeEnum.MainArea && to.Type == Packet_InventoryPositionTypeEnum.MaterialSelector && d_Inventory.RightHand[to.MaterialId] == null && d_Items.CanWear(WearPlace_.RightHand, d_Inventory.Items[new ProtoPoint(from.AreaX, from.AreaY)])) { d_Inventory.RightHand[to.MaterialId] = d_Inventory.Items[new ProtoPoint(from.AreaX, from.AreaY)]; d_Inventory.Items.Remove(new ProtoPoint(from.AreaX, from.AreaY)); } }
public static Packet_Client WearItem(Packet_InventoryPosition from, Packet_InventoryPosition to) { Packet_ClientInventoryAction p = new Packet_ClientInventoryAction(); p.A = from; p.B = to; p.Action = Packet_InventoryActionTypeEnum.WearItem; Packet_Client pp = new Packet_Client(); pp.Id = Packet_ClientIdEnum.InventoryAction; pp.InventoryAction = p; return pp; }
internal void InventoryClick(Packet_InventoryPosition pos) { SendPacketClient(ClientPackets.InventoryClick(pos)); }
public override void OnMouseDown(Game game_, MouseEventArgs args) { if (game.guistate != GuiState.Inventory) { return; } PointRef scaledMouse = PointRef.Create(args.GetX(), args.GetY()); //material selector if (SelectedMaterialSelectorSlot(scaledMouse) != null) { //int oldActiveMaterial = ActiveMaterial.ActiveMaterial; game.ActiveMaterial = SelectedMaterialSelectorSlot(scaledMouse).value; //if (oldActiveMaterial == ActiveMaterial.ActiveMaterial) { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.MaterialSelector; p.MaterialId = game.ActiveMaterial; controller.InventoryClick(p); } args.SetHandled(true); return; } if (game.guistate != GuiState.Inventory) { return; } //main inventory PointRef cellInPage = SelectedCell(scaledMouse); //grab from inventory if (cellInPage != null) { if (args.GetButton() == MouseButtonEnum.Left) { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.MainArea; p.AreaX = cellInPage.X; p.AreaY = cellInPage.Y + ScrollLine; controller.InventoryClick(p); args.SetHandled(true); return; } else { { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.MainArea; p.AreaX = cellInPage.X; p.AreaY = cellInPage.Y + ScrollLine; controller.InventoryClick(p); } { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.WearPlace; p.WearPlace = WearPlace_.RightHand; p.ActiveMaterial = game.ActiveMaterial; controller.InventoryClick(p); } { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.MainArea; p.AreaX = cellInPage.X; p.AreaY = cellInPage.Y + ScrollLine; controller.InventoryClick(p); } } if (game.guistate == GuiState.Inventory) { args.SetHandled(true); return; } } // //drop items on ground //if (scaledMouse.X < CellsStartX() && scaledMouse.Y < MaterialSelectorStartY()) //{ // int posx = game.SelectedBlockPositionX; // int posy = game.SelectedBlockPositionY; // int posz = game.SelectedBlockPositionZ; // Packet_InventoryPosition p = new Packet_InventoryPosition(); // { // p.Type = Packet_InventoryPositionTypeEnum.Ground; // p.GroundPositionX = posx; // p.GroundPositionY = posy; // p.GroundPositionZ = posz; // } // controller.InventoryClick(p); //} if (SelectedWearPlace(scaledMouse) != null) { Packet_InventoryPosition p = new Packet_InventoryPosition(); p.Type = Packet_InventoryPositionTypeEnum.WearPlace; p.WearPlace = (SelectedWearPlace(scaledMouse).value); p.ActiveMaterial = game.ActiveMaterial; controller.InventoryClick(p); args.SetHandled(true); return; } if (scaledMouse.X >= ScrollUpButtonX() && scaledMouse.X < ScrollUpButtonX() + ScrollButtonSize() && scaledMouse.Y >= ScrollUpButtonY() && scaledMouse.Y < ScrollUpButtonY() + ScrollButtonSize()) { ScrollUp(); ScrollingUpTimeMilliseconds = game.platform.TimeMillisecondsFromStart(); args.SetHandled(true); return; } if (scaledMouse.X >= ScrollDownButtonX() && scaledMouse.X < ScrollDownButtonX() + ScrollButtonSize() && scaledMouse.Y >= ScrollDownButtonY() && scaledMouse.Y < ScrollDownButtonY() + ScrollButtonSize()) { ScrollDown(); ScrollingDownTimeMilliseconds = game.platform.TimeMillisecondsFromStart(); args.SetHandled(true); return; } game.GuiStateBackToGame(); return; }
internal Packet_InventoryPosition InventoryPositionMainArea(int x, int y) { Packet_InventoryPosition pos = new Packet_InventoryPosition(); pos.Type = Packet_InventoryPositionTypeEnum.MainArea; pos.AreaX = x; pos.AreaY = y; return pos; }