예제 #1
0
        internal void SendTargetChange(WeaponComponent comp, int weaponId)
        {
            if (IsServer)
            {
                if (!comp.Session.PrunedPacketsToClient.ContainsKey(comp.Data.Repo.Base))
                {
                    const PacketType type = PacketType.TargetChange;
                    comp.Data.Repo.Base.UpdateCompBasePacketInfo(comp);

                    var          w = comp.Platform.Weapons[weaponId];
                    PacketInfo   oldInfo;
                    TargetPacket iPacket;
                    if (PrunedPacketsToClient.TryGetValue(w.TargetData, out oldInfo))
                    {
                        iPacket          = (TargetPacket)oldInfo.Packet;
                        iPacket.EntityId = comp.MyCube.EntityId;
                        iPacket.Target   = w.TargetData;
                    }
                    else
                    {
                        iPacket          = PacketTargetPool.Get();
                        iPacket.MId      = ++w.MIds[(int)type];
                        iPacket.EntityId = comp.MyCube.EntityId;
                        iPacket.SenderId = MultiplayerId;
                        iPacket.PType    = type;
                        iPacket.Target   = w.TargetData;
                    }


                    PrunedPacketsToClient[w.TargetData] = new PacketInfo {
                        Entity = comp.MyCube,
                        Packet = iPacket,
                    };
                }
                else
                {
                    SendCompBaseData(comp);
                }
            }
            else
            {
                Log.Line($"SendTargetChange should never be called on Client");
            }
        }
예제 #2
0
        private void ServerPacketsForClientsClean()
        {
            PacketsToClient.Clear();
            foreach (var pInfo in PrunedPacketsToClient.Values)
            {
                switch (pInfo.Packet.PType)
                {
                case PacketType.AiData:
                {
                    var iPacket = (AiDataPacket)pInfo.Packet;
                    PacketAiPool.Return(iPacket);
                    break;
                }

                case PacketType.CompBase:
                {
                    var iPacket = (CompBasePacket)pInfo.Packet;
                    PacketCompBasePool.Return(iPacket);
                    break;
                }

                case PacketType.CompState:
                {
                    var iPacket = (CompStatePacket)pInfo.Packet;
                    PacketStatePool.Return(iPacket);
                    break;
                }

                case PacketType.TargetChange:
                {
                    var iPacket = (TargetPacket)pInfo.Packet;
                    PacketTargetPool.Return(iPacket);
                    break;
                }

                case PacketType.WeaponReload:
                {
                    var iPacket = (WeaponReloadPacket)pInfo.Packet;
                    PacketReloadPool.Return(iPacket);
                    break;
                }

                case PacketType.Construct:
                {
                    var iPacket = (ConstructPacket)pInfo.Packet;
                    PacketConstructPool.Return(iPacket);
                    break;
                }

                case PacketType.ConstructFoci:
                {
                    var iPacket = (ConstructFociPacket)pInfo.Packet;
                    PacketConstructFociPool.Return(iPacket);
                    break;
                }

                case PacketType.WeaponAmmo:
                {
                    var iPacket = (WeaponAmmoPacket)pInfo.Packet;
                    PacketAmmoPool.Return(iPacket);
                    break;
                }
                }
            }
            PrunedPacketsToClient.Clear();
        }