private void testServerSendPacket(Client2 client) { /////////////// TEST SENDING BACK SOME BYTES BACK TO CLIENTS! packetStreamTemp.ResetByteIndex(); packetStreamTemp.WriteBytes((byte)EPacketProtoID._00_HEART_BEAT << 4); trace(client._endpointIn + ": >>>>>>> SENDING: " + packetStreamTemp.byteLength); }
private void WriteHeader(PacketStream2 stream, EPacketProtoID protoID, byte protoParams) { byte protoIDOffset = (byte)((int)protoID << 4); stream.ResetByteIndex(); stream.WriteBytes(protoIDOffset | protoParams); }