예제 #1
0
    void test_packet_queue()
    {
        uint        MaximumSequence = 255;
        PacketQueue packetQueue     = new PacketQueue();
        PacketData  data;

        print("check insert back");
        for (uint i = 0; i < 100; ++i)
        {
            data          = new PacketData();
            data.sequence = i;
            packetQueue.insert_sorted(data, MaximumSequence);
            if (i > 1)
            {
                packetQueue.verify_sorted(MaximumSequence);
            }
        }

        print("check insert front");
        packetQueue.Clear();
        for (uint i = 100; i < 0; ++i)
        {
            data          = new PacketData();
            data.sequence = i;
            packetQueue.insert_sorted(data, MaximumSequence);
            if (i > 1)
            {
                packetQueue.verify_sorted(MaximumSequence);
            }
        }
        print("check insert random");
        packetQueue.Clear();
        for (uint i = 100; i < 0; ++i)
        {
            data          = new PacketData();
            data.sequence = (uint)(UnityEngine.Random.value * 10) & 0xff;
            packetQueue.insert_sorted(data, MaximumSequence);
            if (i > 1)
            {
                packetQueue.verify_sorted(MaximumSequence);
            }
        }
        print("check insert wrap around");
        packetQueue.Clear();
        for (uint i = 200; i <= 255; ++i)
        {
            data          = new PacketData();
            data.sequence = i;
            packetQueue.insert_sorted(data, MaximumSequence);
            if (i > 201)
            {
                packetQueue.verify_sorted(MaximumSequence);
            }
        }
        for (uint i = 0; i <= 50; ++i)
        {
            data          = new PacketData();
            data.sequence = i;
            packetQueue.insert_sorted(data, MaximumSequence);
            if (i > 1)
            {
                packetQueue.verify_sorted(MaximumSequence);
            }
        }
    }
예제 #2
0
    void test_reliability_system()
    {
        const uint MaximumSequence = 255;

        Debug.Log(ReliabilitySystem.bit_index_for_sequence(255, 1, MaximumSequence));
        /////////////////////////////////
        print("check generate ack bits");
        PacketQueue packetQueue = new PacketQueue();

        for (uint i = 0; i < 32; ++i)
        {
            PacketData data = new PacketData();
            data.sequence = i;
            packetQueue.insert_sorted(data, MaximumSequence);
        }
        packetQueue.verify_sorted(MaximumSequence);
        if (ReliabilitySystem.generate_ack_bits(32, ref packetQueue, MaximumSequence) == 0xFFFFFFFF)
        {
            Debug.Log("OK");
        }
        if (ReliabilitySystem.generate_ack_bits(31, ref packetQueue, MaximumSequence) == 0x7FFFFFFF)
        {
            Debug.Log("OK");
        }
        if (ReliabilitySystem.generate_ack_bits(33, ref packetQueue, MaximumSequence) == 0xFFFFFFFE)
        {
            Debug.Log("OK");
        }
        if (ReliabilitySystem.generate_ack_bits(16, ref packetQueue, MaximumSequence) == 0x0000FFFF)
        {
            Debug.Log("OK");
        }
        if (ReliabilitySystem.generate_ack_bits(48, ref packetQueue, MaximumSequence) == 0xFFFF0000)
        {
            Debug.Log("OK");
        }

        /////////////////////////////////
        print("check generate ack bits with wrap");


        packetQueue.Clear();
        for (uint i = 255 - 31; i <= 255; ++i)
        {
            PacketData data = new PacketData();
            data.sequence = i;
            packetQueue.insert_sorted(data, MaximumSequence);
        }
        packetQueue.verify_sorted(MaximumSequence);
        if (packetQueue.Count == 32)
        {
            Debug.Log("ack wrap ok");
        }
        ;
        if (ReliabilitySystem.generate_ack_bits(0, ref packetQueue, MaximumSequence) == 0xFFFFFFFF)
        {
            Debug.Log("ack wrap ok");
        }
        ;
        if (ReliabilitySystem.generate_ack_bits(255, ref packetQueue, MaximumSequence) == 0x7FFFFFFF)
        {
            Debug.Log("ack wrap ok");
        }
        ;
        if (ReliabilitySystem.generate_ack_bits(1, ref packetQueue, MaximumSequence) == 0xFFFFFFFE)
        {
            Debug.Log("ack wrap ok");
        }
        ;
        if (ReliabilitySystem.generate_ack_bits(240, ref packetQueue, MaximumSequence) == 0x0000FFFF)
        {
            Debug.Log("ack wrap ok");
        }
        ;
        if (ReliabilitySystem.generate_ack_bits(16, ref packetQueue, MaximumSequence) == 0xFFFF0000)
        {
            Debug.Log("ack wrap ok");
        }
        ;

        print("check process ack (1)");
        PacketQueue pendingAckQueue = new PacketQueue();

        for (uint i = 0; i < 33; ++i)
        {
            PacketData data = new PacketData();
            data.sequence = i;
            data.time     = 0.0f;
            pendingAckQueue.insert_sorted(data, MaximumSequence);
        }
        pendingAckQueue.verify_sorted(MaximumSequence);
        PacketQueue ackedQueue    = new PacketQueue();
        List <uint> acks          = new List <uint>();
        float       rtt           = 0.0f;
        uint        acked_packets = 0;

        ReliabilitySystem.process_ack(32, 0xFFFFFFFF, ref pendingAckQueue, ref ackedQueue, ref acks, acked_packets, rtt, MaximumSequence);
        if (acks.Count == 33)
        {
            Debug.Log("process ack (1) ok");
        }
        ;
        if (acked_packets == 33)
        {
            Debug.Log("process ack (1) ok");
        }
        ;
        if (ackedQueue.Count == 33)
        {
            Debug.Log("process ack (1) ok");
        }
        ;
        if (pendingAckQueue.Count == 0)
        {
            Debug.Log("process ack (1) ok");
        }
        ;
        ackedQueue.verify_sorted(MaximumSequence);
        for (int i = 0; i < acks.Count; ++i)
        {
            Debug.Log(acks[i]);
        }

        for (LinkedListNode <PacketData> node = ackedQueue.First; node != ackedQueue.Last.Next; node = node.Next)
        {
            Debug.Log(node.Value.sequence);
        }

        ///////////////////////////////////////////////
        print("check process ack (2)");
        {
            PacketQueue pendingAckQueue2 = new PacketQueue();
            for (uint i = 0; i < 33; ++i)
            {
                PacketData data = new PacketData();
                data.sequence = i;
                data.time     = 0.0f;
                pendingAckQueue2.insert_sorted(data, MaximumSequence);
            }
            pendingAckQueue2.verify_sorted(MaximumSequence);
            PacketQueue ackedQueue2    = new PacketQueue();
            List <uint> acks2          = new List <uint>();
            float       rtt2           = 0.0f;
            uint        acked_packets2 = 0;
            ReliabilitySystem.process_ack(32, 0x0000FFFF, ref pendingAckQueue2, ref ackedQueue2, ref acks2, acked_packets2, rtt2, MaximumSequence);
            if (acks2.Count == 17)
            {
                Debug.Log("process ack (2) ok");
            }
            ;
            if (acked_packets2 == 17)
            {
                Debug.Log("process ack (2) ok");
            }
            ;
            if (ackedQueue2.Count == 17)
            {
                Debug.Log("process ack (2) ok");
            }
            ;
            if (pendingAckQueue2.Count == 33 - 17)
            {
                Debug.Log("process ack (2) ok");
            }
            ;
            ackedQueue2.verify_sorted(MaximumSequence);
            for (LinkedListNode <PacketData> node = pendingAckQueue2.First; node != pendingAckQueue2.Last.Next; node = node.Next)
            {
                Debug.Log(node.Value.sequence);
            }
            print("===========================");
            for (LinkedListNode <PacketData> node = ackedQueue2.First; node != ackedQueue2.Last.Next; node = node.Next)
            {
                Debug.Log(node.Value.sequence);
            }
            for (int i = 0; i < acks2.Count; ++i)
            {
                if (acks2[i] == i + 16)
                {
                    Debug.Log("process ack (2) ok");
                }
                ;
            }
        }

        //////////////////////////////////////////////
        print("check process ack (3)\n");
        {
            PacketQueue pendingAckQueue3 = new PacketQueue();
            for (uint i = 0; i < 32; ++i)
            {
                PacketData data = new PacketData();
                data.sequence = i;
                data.time     = 0.0f;
                pendingAckQueue3.insert_sorted(data, MaximumSequence);
            }
            pendingAckQueue3.verify_sorted(MaximumSequence);
            PacketQueue ackedQueue3    = new PacketQueue();
            List <uint> acks3          = new List <uint>();
            float       rtt3           = 0.0f;
            uint        acked_packets3 = 0;
            ReliabilitySystem.process_ack(48, 0xFFFF0000, ref pendingAckQueue3, ref ackedQueue3, ref acks3, acked_packets3, rtt3, MaximumSequence);
            if (acks3.Count == 16)
            {
                Debug.Log("process ack(3) ok");
            }
            ;
            if (acked_packets3 == 16)
            {
                Debug.Log("process ack(3) ok");
            }
            ;
            if (ackedQueue3.Count == 16)
            {
                Debug.Log("process ack(3) ok");
            }
            ;
            if (pendingAckQueue3.Count == 16)
            {
                Debug.Log("process ack(3) ok");
            }
            ;
            ackedQueue3.verify_sorted(MaximumSequence);

            for (LinkedListNode <PacketData> node = pendingAckQueue3.First; node != pendingAckQueue3.Last.Next; node = node.Next)
            {
                Debug.Log(node.Value.sequence);
            }
            print("===========================");
            for (LinkedListNode <PacketData> node = ackedQueue3.First; node != ackedQueue3.Last.Next; node = node.Next)
            {
                Debug.Log(node.Value.sequence);
            }
            for (int i = 0; i < acks3.Count; ++i)
            {
                if (acks3[i] == i + 16)
                {
                    Debug.Log("process ack (3) ok");
                }
                ;
            }
        }
    }