public void SendPacketToServer(ServerGameObject change) { var buffer = PacketGenerator.CreateCommandPacket(tick, change); endpoint.SendMessage(buffer, buffer.Length, QosType.Reliable); }
public void SendPacketToServer(ServerGameObject change) { var buffer = PacketGenerator.CreateCommandPacket(tick, change); endpoint.SendMessage(buffer, buffer.Length, QosType.Reliable); }