public override void SendSpawnData(MapleClient client) { if (TargetMap.MapId == client.Player.Map.MapId || Owner == client.Player && Owner.Party == null) { client.Send(PacketCreator.SpawnDoor(Owner.Id, Town.MapId == client.Player.Map.MapId ? TownPortal.Position : TargetMapPosition, true)); if (Owner.Party != null && (Owner == client.Player || Owner.Party.ContainsMember(new MaplePartyCharacter(client.Player)))) { client.Send(PacketCreator.PartyPortal(Town.MapId, TargetMap.MapId, TargetMapPosition)); } client.Send(PacketCreator.SpawnPortal(Town.MapId, TargetMap.MapId, TargetMapPosition)); } }
public override void SendDestroyData(MapleClient client) { if (TargetMap.MapId == client.Player.Map.MapId || Owner == client.Player || Owner.Party != null && Owner.Party.ContainsMember(new MaplePartyCharacter(client.Player))) { if (Owner.Party != null && (Owner == client.Player || Owner.Party.ContainsMember(new MaplePartyCharacter(client.Player)))) { client.Send(PacketCreator.PartyPortal(999999999, 999999999, new Point(-1, -1))); } client.Send(PacketCreator.RemoveDoor(Owner.Id, false)); client.Send(PacketCreator.RemoveDoor(Owner.Id, true)); } }