public void OnPacketGetRank(NetClient net, PacketC2SGetRank c2SData) { var player = GameServer.Instance.PlayerManager.GetPlayer(net.ClientId); if (player != null) { GameServer.Instance.RankManager.RpcGetRank(player, c2SData.Type); } }
public void GetRank() { var data = new PacketC2SGetRank(0).Data; client.Send(data); }