/// <summary> /// Executes the command and sends response. /// </summary> /// <param name="s">The session.</param> /// <param name="p">The package info.</param> public override void ExecuteCommand(Session s, Package p) { PacketBRequestUserAuthentication Request = new PacketBRequestUserAuthentication(p.Content); Logger.Debug($"{p.Key}::ExecuteCommand - Execute command: {Request}"); PacketBResponseUserAuthentication ResponseContent = new PacketBResponseUserAuthentication(Request.Xuid, 0); Logger.Debug($"{p.Key}::ExecuteCommand - Execute command: {ResponseContent}"); byte[] Response = ResponseContent.ToByteArray(); Package Package = new Package(p.HeaderXuid, p.HeaderField20, p.HeaderServiceId, p.HeaderField22, PacketTypes.BResponseUserAuthentication, p.HeaderRequestId, Response); byte[] ToSend = Package.ToByteArray(); s.Send(ToSend, 0, ToSend.Length); }
/// <summary> /// Executes the command and sends response. /// </summary> /// <param name="s">The session.</param> /// <param name="i">The package info.</param> public override void ExecuteCommand(PlayerSession s, Package p) { var Request = new PacketBRequestUserAuthentication(p.Content); if (s.Logger.IsDebugEnabled) { s.Logger.Debug($"Execute command: {Request}"); } var ResponseContent = new PacketBResponseUserAuthentication(Request.Xuid, 0); if (s.Logger.IsDebugEnabled) { s.Logger.Debug($"Command response: {ResponseContent}"); } var Response = ResponseContent.ToByteArray(); var Package = new Package(p.HeaderXuid, p.HeaderField20, p.HeaderServiceId, p.HeaderField22, Response.Length, PacketTypes.BResponseUserAuthentication, p.HeaderRequestId, Response); var ToSend = Package.ToByteArray(); s.Send(ToSend, 0, ToSend.Length); }