/* * Following function is about sending packet */ public void SendLoginRequest(string _name) { Packet01LoginRequest pack = new Packet01LoginRequest() { Name = _name }; NetworkComms.SendObject <Packet01LoginRequest> ("LoginRequest", serverInfo.Ip, serverInfo.Port, pack); }
protected void WhenLoginRequest(PacketHeader packetHeader, Connection connection, Packet01LoginRequest pack) { Common.GameUtils.Player player = new Common.GameUtils.Player { Name = pack.Name, Connection = connection }; server.Room.AddPlayer(player); }