예제 #1
0
        public static void BC_COMMANDER_CREATE(LoginConnection conn, Character character)
        {
            var packet = new Packet(Op.BC_COMMANDER_CREATE);

            packet.AddCharacter(character);

            conn.Send(packet);
        }
예제 #2
0
        public static void BC_COMMANDER_LIST(LoginConnection conn)
        {
            var characters = conn.Account.GetCharacters();

            var packet = new Packet(Op.BC_COMMANDER_LIST);

            packet.PutLong(conn.Account.Id);
            packet.PutByte(0);
            packet.PutByte((byte)characters.Length);
            packet.PutString(conn.Account.TeamName, 64);

            packet.AddAccountProperties(conn.Account);

            foreach (var character in characters)
            {
                packet.AddCharacter(character);

                // Equip properties, short->length
                for (int i = 0; i < Items.EquipSlotCount; ++i)
                {
                    packet.PutShort(0);
                }

                // Some of these variables have to do with Lodge LAYER probably. (just a guess)
                packet.PutByte(1);
                packet.PutByte(1);
                packet.PutByte(1);

                // Job history?
                // While this short existed in iCBT1, it might not have
                // been used, couldn't find a log.
                // Example: A Mage that switched to Pyromancer has two
                //   elements in this list, 2001 and 2002.
                packet.PutShort(0);                 // count
                // loop
                //   short jobId

                // [i11025 (2016-02-26)] ?
                {
                    packet.PutInt(0);
                }
            }

            // Null terminated list of some kind?
            // Example of != 0: 02 00 | 0B 00 00 00 01 00, 0C 00 00 00 00 00
            packet.PutShort(0);                                    // count?

            packet.PutShort(0);                                    // unk
            packet.PutInt(conn.Account.GetCharacters().Count());   // unk
            packet.PutShort(conn.Account.GetCharacters().Count()); // unk

            conn.Send(packet);
        }