static void CheckSimulateModelEnv() { if (!AssetBundleConfig.IsSimulateMode) { return; } var buildTargetName = PackageUtils.GetCurPlatformName(); var channelName = PackageUtils.GetCurSelectedChannel().ToString(); var outputManifest = PackageUtils.GetCurBuildSettingAssetBundleManifestPath(); bool hasBuildAssetBundles = false; if (!File.Exists(outputManifest)) { bool checkBuild = EditorUtility.DisplayDialog("Build AssetBundles Warning", string.Format("Build AssetBundles for : \n\nplatform : {0} \nchannel : {1} \n\nContinue ?", buildTargetName, channelName), "Confirm", "Cancel"); if (!checkBuild) { ToggleEditorMode(); return; } hasBuildAssetBundles = true; BuildPlayer.BuildAssetBundlesForCurSetting(); } var streamingManifest = PackageUtils.GetCurBuildSettingStreamingManifestPath(); if (hasBuildAssetBundles || !File.Exists(streamingManifest)) { bool checkCopy = EditorUtility.DisplayDialog("Copy AssetBundles To StreamingAssets Warning", string.Format("Copy AssetBundles to streamingAssets folder for : \n\nplatform : {0} \nchannel : {1} \n\nContinue ?", buildTargetName, channelName), "Confirm", "Cancel"); if (!checkCopy) { ToggleEditorMode(); return; } // 拷贝到StreamingAssets目录时,相当于执行大版本更新,那么沙盒目录下的数据就作废了 // 真机上会对比这两个目录下的App版本号来删除,编辑器下暴力一点,直接删除 ToolsClearPersistentAssets(); PackageUtils.CopyCurSettingAssetBundlesToStreamingAssets(EditorUserBuildSettings.activeBuildTarget); } LaunchAssetBundleServer.CheckAndDoRunning(); }
static void CheckSimulateModelEnv() { if (!AssetBundleConfig.IsSimulateMode) { return; } var buildTargetName = PackageUtils.GetCurPlatformName(); var channelName = PackageUtils.GetCurSelectedChannel().ToString(); var outputManifest = PackageUtils.GetCurBuildSettingOutputManifestPath(); bool hasBuildAssetBundles = false; if (!File.Exists(outputManifest)) { bool checkBuild = EditorUtility.DisplayDialog("Build AssetBundles Warning", string.Format("Build AssetBundles for : \n\nplatform : {0} \nchannel : {1} \n\nContinue ?", buildTargetName, channelName), "Confirm", "Cancel"); if (!checkBuild) { ToggleEditorMode(); return; } hasBuildAssetBundles = true; BuildPlayer.BuildAssetBundlesForCurSetting(); } var streamingManifest = PackageUtils.GetCurBuildSettingStreamingManifestPath(); if (hasBuildAssetBundles || !File.Exists(streamingManifest)) { bool checkCopy = EditorUtility.DisplayDialog("Copy AssetBundles To StreamingAssets Warning", string.Format("Copy AssetBundles to streamingAssets folder for : \n\nplatform : {0} \nchannel : {1} \n\nContinue ?", buildTargetName, channelName), "Confirm", "Cancel"); if (!checkCopy) { ToggleEditorMode(); return; } PackageUtils.CopyCurSettingAssetBundlesToStreamingAssets(); } LaunchAssetBundleServer.CheckAndDoRunning(); }