protected override object AdapterTipData(object data) { PackageProxy m_PackageProxy = GameFacade.Instance.RetrieveProxy(ProxyName.PackageProxy) as PackageProxy; if (data is LogDataVO) { return(m_PackageProxy.CreateItem(0, (data as LogDataVO).Tid, 0, 0, 0, 0, 0, 0)); } if (data is ShopWindowVO) { return(m_PackageProxy.CreateItem(0, (data as ShopWindowVO).Tid, 0, 0, 0, 0, 0, 0)); } if (data is ShopSellBackVO) { return(m_PackageProxy.CreateItem(0, (uint)(data as ShopSellBackVO).Tid, 0, 0, 0, 0, 0, 0)); } if (data is ProduceInfoVO) { return(m_PackageProxy.CreateItem(0, (uint)(data as ProduceInfoVO).TID, 0, 0, 0, 0, 0, 0)); } if (data is IShip) { return(m_PackageProxy.GetItem <ItemWarShipVO>((data as IShip).GetUID())); } if (data is IMod) { return(m_PackageProxy.GetItem <ItemModVO>((data as IMod).GetUID())); } if (data is IWeapon) { return(m_PackageProxy.GetItem <ItemWeaponVO>((data as IWeapon).GetUID())); } return(base.AdapterTipData(data)); }
public void InitShipItemsByByRespond(S2C_SYNC_FIGHTSHIP_VISIBLE_ITEM_LIST respond) { PackageProxy packageProxy = GameFacade.Instance.RetrieveProxy(ProxyName.PackageProxy) as PackageProxy; ulong uid = respond.uid; Dictionary <ulong, ItemContainer> items = new Dictionary <ulong, ItemContainer>(); foreach (var item in respond.item_list) { ItemContainer itemcon = packageProxy.CreateItem(item.uid, item.tid, item.parent, item.pos, 0, 0, 0, 0); itemcon.Lv = item.lv; items.Add(item.uid, itemcon); } RelationData(items); // 用最新的 if (m_ShipItems.ContainsKey(uid)) { RemoveShipItems(uid); } m_ShipItems.Add(uid, items); }
/// <summary> /// 好友信息解析 /// </summary> /// <param name="respond"></param> public void InitShipItemsByByRespond(S2C_SYNC_PLAYERINFO respond) { PackageProxy packageProxy = GameFacade.Instance.RetrieveProxy(ProxyName.PackageProxy) as PackageProxy; ulong uid = respond.uid; Debug.Log("收到并解析玩家数据" + uid); Dictionary <ulong, ItemContainer> items = new Dictionary <ulong, ItemContainer>(); foreach (var item in respond.item_list) { ItemContainer itemcon = packageProxy.CreateItem(item.uid, item.tid, item.parent, item.pos, 0, 0, 0, 0); itemcon.Lv = item.lv; items.Add(item.uid, itemcon); } RelationData(items); // 用最新的 if (m_ShipItems.ContainsKey(uid)) { RemoveShipItems(uid); } m_ShipItems.Add(uid, items); GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_SHIPDATA_CHANGE, uid); }