public ActionResult CpyPackageEdit(int id) { // 除了卡号不能修改,其他的都可以改,提交之后,该重新审核的就重新审核,不用审核的直接过,按照原有的规则来。 var currentCpy = GetCurrentUser(); ViewData.Model = PackageBll.CpyPackageDetails(id, currentCpy) .Select(p => new Package_Card() { GiftType = p.GiftType, EndDate = p.EndDate, StartDate = p.StartDate, State = p.State, GameName = p.GameName, GiftName = p.GiftName, ServerName = p.ServerName, CompanyId = p.CompanyId, Id = p.Id, Url = p.Url, Memo = p.Memo, Msg = p.Msg, Card = p.Card }).FirstOrDefault(); List <Package_Card> list = PackageBll.CpyPackageDetails(id, currentCpy) .Select(p => new Package_Card() { GiftType = p.GiftType, EndDate = p.EndDate, StartDate = p.StartDate, State = p.State, GameName = p.GameName, GiftName = p.GiftName, ServerName = p.ServerName, CompanyId = p.CompanyId, Id = p.Id, Url = p.Url, Memo = p.Memo, Msg = p.Msg, Card = p.Card }).ToList(); ViewData["currentAllCode"] = list; ViewBag.allCountCode = list.Count(); return(View()); }
public ActionResult SeeCpyPackageDetail(int id) { // 礼包表和礼包卡号表连接查询、并且礼包不仅对应自己的id,也要对应当前厂商的id var currentCpy = GetCurrentUser(); ViewData.Model = PackageBll.CpyPackageDetails(id, currentCpy) .Select(p => new Package_Card() { GiftType = p.GiftType, EndDate = p.EndDate, StartDate = p.StartDate, State = p.State, GameName = p.GameName, GiftName = p.GiftName, ServerName = p.ServerName, CompanyId = p.CompanyId, Id = p.Id, Url = p.Url, Memo = p.Memo, Msg = p.Msg, Card = p.Card }).FirstOrDefault(); List <Package_Card> list = PackageBll.CpyPackageDetails(id, currentCpy) .Select(p => new Package_Card() { GiftType = p.GiftType, EndDate = p.EndDate, StartDate = p.StartDate, State = p.State, GameName = p.GameName, GiftName = p.GiftName, ServerName = p.ServerName, CompanyId = p.CompanyId, Id = p.Id, Url = p.Url, Memo = p.Memo, Msg = p.Msg, Card = p.Card }).ToList(); ViewData["currentAllCode"] = list; ViewBag.allCountCode = list.Count(); return(View()); }