public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); sortid = inpack.ReadUInt32(); item.Create(null, inpack); //playerid = inpack.ReadInt32(); //itemid = inpack.ReadUInt32(); //postion = inpack.ReadUInt16(); //stronglv = inpack.ReadByte(); //gemcount = inpack.ReadByte(); //gem1 = inpack.ReadUInt32(); //gem2 = inpack.ReadUInt32(); //forgename = inpack.ReadString(); //amount = inpack.ReadUInt16(); //war_ghost_exp = inpack.ReadInt32(); //di_attack = inpack.ReadByte(); //shui_attack = inpack.ReadByte(); //huo_attack = inpack.ReadByte(); //feng_attack = inpack.ReadByte(); //property = inpack.ReadInt32(); //gem3 = inpack.ReadByte(); //god_strong = inpack.ReadInt32(); //god_exp = inpack.ReadInt32(); }
public static void Run() { lock (_lock_session) { foreach (GameSession session in m_DicSession.Values) { byte[] retData = session.m_GamePack.GetData(); if (retData != null) { PackIn packin = new PackIn(retData); ushort tag = packin.ReadUInt16(); switch (tag) { case PacketProtoco.C_LOGINGAME: { packin.ReadUInt32(); int _key = 0, _key2 = 0; GenerateKey.GenerateKey_(ref _key, ref _key2); //取封包帐号- 发给dbserver byte[] bAccount = packin.ReadBuff(16); String account = Coding.GetDefauleCoding().GetString(bAccount); GameBase.Network.Internal.QueryRole query = new GameBase.Network.Internal.QueryRole(session.gameid, _key, _key2, bAccount); mTcpClient.SendData(query.GetBuffer()); Log.Instance().WriteLog("帐号登录!" + account); break; } } } } } }
public byte bState; //0 角色被删 1 被封号 2 正常 public void PackToStruct(PackIn pack) { nId = pack.ReadUInt32(); szName = pack.ReadString(); bFaceId = pack.ReadByte(); bSex = pack.ReadByte(); bLevel = pack.ReadByte(); bJob = pack.ReadByte(); pack.ReadByte(); //原本的阵营位 bCircle = pack.ReadByte(); bApoteoSize = pack.ReadByte(); szGuildName = pack.ReadString(); bState = pack.ReadByte(); }
public static void ProcessDBNetMsg() { byte[] data = mDBPacket.GetData(); if (data == null) { return; } PackIn inpack = new PackIn(data); ushort param = inpack.ReadUInt16(); switch (param) { case GameBase.Network.Internal.Define.QUERYROLE_RET: { uint gameid = inpack.ReadUInt32(); int key = inpack.ReadInt32(); int key2 = inpack.ReadInt32(); byte ret = inpack.ReadByte(); if (ret == 1) //有这个帐号-- { GameSession session = FindGameSessionToGameID(gameid); if (session != null) { //发送数据给客户端,连接mapserver Log.Instance().WriteLog("通知客户端登录MapServer"); SendConnectMapServer(session, key, key2); } } else if (ret == 2) //重复登录,踢下线 { GameSession session = FindGameSessionToGameID(gameid); if (session != null) { lock (_lock_session) { m_DicSession.Remove(session.m_Socket); } session.Dispose(); } } break; } } }
private void DoQueryRole(PackIn pack) { uint nAccountId = pack.ReadUInt32(); byte nCount = pack.ReadByte(); if (nCount >= 0 && nCount < 100) { for (int i = 0; i < /*nCount*/ 1 /*取第一个角色*/; i++) { TSimplePlayerInfo info = new TSimplePlayerInfo(); info.PackToStruct(pack); info.nAccountId = nAccountId; m_pActor.SimplePlayerInfo = info; Console.WriteLine("登录游戏成功:" + m_pSession.Account + " 选择进入游戏:" + info.szName); } this.SendEnterGameScene(nAccountId, m_pActor.SimplePlayerInfo.nId); } }
public void OnReceive(byte[] data) { //校验状态 if (this.SocketState < SocketState.COMMUNICATION) { this.SocketState = SocketState.COMMUNICATION; PackIn pack = new PackIn(data); uint salt = pack.ReadUInt32(); m_Encrypt.SetTargetSalt(salt); PacketOut pack_out = new PacketOut(); pack_out.WriteUInt16((UInt16)m_Encrypt.getCheckKey()); this.m_Client.Send(pack_out.GetBuffer()); this.SendLoginGame("xb", "a"); return; } this.GamePack.ProcessNetData(data); }
public void Create(byte[] data) { PackIn inpack = new PackIn(data); inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); accountid = inpack.ReadInt32(); name = inpack.ReadString(); lookface = inpack.ReadUInt32(); profession = inpack.ReadByte(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); ret = inpack.ReadByte(); }
public void Create(PackIn inpack) { id = inpack.ReadUInt32(); name = inpack.ReadString(); title = inpack.ReadByte(); leader_id = inpack.ReadInt32(); leader_name = inpack.ReadString(); money = inpack.ReadLong(); notice = inpack.ReadString(); int count = inpack.ReadInt32(); for (int i = 0; i < count; i++) { LegionMember member = new LegionMember(); member.Create(inpack); list_member.Add(member); } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); mParam = inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); account = inpack.ReadBuff(16); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); playerid = inpack.ReadInt32(); id = inpack.ReadUInt32(); postion = inpack.ReadUInt16(); }
public void Create(PackIn inpack) { id = inpack.ReadUInt32(); name = inpack.ReadString(); guanjue = inpack.ReadULong(); }
public void Create(byte[] data) { PackIn inpack = new PackIn(data); inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); name = inpack.ReadString(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); sordid = inpack.ReadUInt32(); id = inpack.ReadUInt32(); }
public void Create(byte[] msg, PackIn inpack) { id = inpack.ReadInt32(); friendtype = inpack.ReadByte(); friendid = inpack.ReadUInt32(); friendname = inpack.ReadString(); }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); accountid = inpack.ReadInt32(); IsExit = inpack.ReadBool(); name = inpack.ReadString(); lookface = inpack.ReadUInt32(); hair = inpack.ReadUInt32(); level = inpack.ReadByte(); exp = inpack.ReadInt32(); life = inpack.ReadUInt32(); mana = inpack.ReadUInt32(); profession = inpack.ReadByte(); pk = inpack.ReadInt16(); gold = inpack.ReadLong(); gamegold = inpack.ReadLong(); stronggold = inpack.ReadLong(); mapid = inpack.ReadUInt32(); x = inpack.ReadInt16(); y = inpack.ReadInt16(); hotkey = inpack.ReadString(); guanjue = inpack.ReadULong(); godlevel = inpack.ReadByte(); maxeudemon = inpack.ReadByte(); }
public short y; //所在地图坐标y #endregion Fields #region Constructors public RoleInfo(byte[] msg = null) { mParam = Define.ROLEINFO; gameid = 0; isRole = false; mKey = 0; mKey1 = 0; accountid = 0; sAccount = ""; name = ""; lookface = 0; hair = 0; lv = 0; exp = 0; life = 0; mana = 0; profession = 0; pk = 0; gold = 0; gamegold = 0; mapid = 0; x = 0; y = 0; playerid = 0; hotkey = ""; guanjue = 0; godlevel = 0; maxeudemon = 2; if (msg != null) { PackIn inpack = new PackIn(msg); mParam = inpack.ReadUInt16(); gameid = inpack.ReadUInt32(); mKey = inpack.ReadInt32(); mKey1 = inpack.ReadInt32(); accountid = inpack.ReadInt32(); sAccount = inpack.ReadString(); playerid = inpack.ReadInt32(); isRole = inpack.ReadBool(); if (isRole) { name = inpack.ReadString(); lookface = inpack.ReadUInt32(); hair = inpack.ReadUInt32(); lv = inpack.ReadByte(); exp = inpack.ReadUInt32(); life = inpack.ReadUInt32(); mana = inpack.ReadUInt32(); profession = inpack.ReadByte(); pk = inpack.ReadInt16(); gold = inpack.ReadInt32(); gamegold = inpack.ReadInt32(); stronggold = inpack.ReadInt32(); mapid = inpack.ReadInt32(); x = inpack.ReadInt16(); y = inpack.ReadInt16(); hotkey = inpack.ReadString(); guanjue = inpack.ReadULong(); godlevel = inpack.ReadInt32(); maxeudemon = inpack.ReadByte(); } } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); ownerid = inpack.ReadInt32(); key = inpack.ReadInt32(); key2 = inpack.ReadInt32(); int count = inpack.ReadInt32(); for (int i = 0; i < count; i++) { MagicInfo item = new MagicInfo(); item.id = inpack.ReadInt32(); item.magicid = inpack.ReadUInt32(); item.level = inpack.ReadByte(); item.exp = inpack.ReadUInt32(); mListMagic.Add(item); } }
public void Create(byte[] msg) { PackIn inpack = new PackIn(msg); inpack.ReadUInt16(); ret = inpack.ReadByte(); play_id = inpack.ReadInt32(); legion_id = inpack.ReadInt32(); money = inpack.ReadInt32(); boss_id = inpack.ReadUInt32(); }
public void Create(byte[] data) { PackIn inpack = new PackIn(data); inpack.ReadUInt16(); playerid = inpack.ReadInt32(); gameid = inpack.ReadUInt32(); tag = inpack.ReadBool(); }
public void ProcessNetData(byte[] data) { byte[] dedata = new byte[data.Length]; Buffer.BlockCopy(data, 0, dedata, 0, data.Length); m_stream.Write(dedata, 0, dedata.Length); PackIn packin = new PackIn(m_stream.GetBuffer()); int nCurPos = 0; //记录当前流位置 while (true) { ushort tag = packin.ReadUInt16(); nCurPos += sizeof(ushort); if (tag != DEFAULT_TAG) { continue; } int nLen = packin.ReadUInt16(); nCurPos += sizeof(ushort); // //预留4字节 packin.ReadUInt32(); nCurPos += sizeof(uint); // //读取消息消耗时间 packin.ReadInt32(); nCurPos += sizeof(int); packin.ReadInt32(); nCurPos += sizeof(int); if (nLen > m_stream.Length - nCurPos) //封包不是完整的 { if (m_stream.Length == dedata.Length) //非法封包 { m_stream.SetLength(0); return; } break; } nCurPos += nLen; byte[] reData = packin.ReadBuff(nLen); if (reData == null || reData.Length == 0) { break; } m_ListData.Enqueue(reData); if (nCurPos == m_stream.Length) { break; } } int rema_Len = (int)m_stream.Length - nCurPos; if (rema_Len > 0) { dedata = new byte[rema_Len]; Buffer.BlockCopy(m_stream.GetBuffer(), nCurPos, dedata, 0, rema_Len); } m_stream.SetLength(0); if (rema_Len > 0) { m_stream.Write(dedata, 0, dedata.Length); } return; }