public override void OnInspectorGUI() { GUI.changed = false; DrawDefaultInspector(); PXR_Manager manager = (PXR_Manager)target; PXR_ProjectSetting projectConfig = PXR_ProjectSetting.GetProjectConfig(); if (Camera.main != null) { if (!Camera.main.transform.Find("FPS")) { fpsObject = Instantiate(Resources.Load <GameObject>("Prefabs/FPS"), Camera.main.transform, false); fpsObject.name = "FPS"; fpsObject.SetActive(false); } else { fpsObject = Camera.main.transform.Find("FPS").gameObject; } } //Screen Fade manager.screenFade = EditorGUILayout.Toggle("Open Screen Fade", manager.screenFade); if (Camera.main != null) { var head = Camera.main.transform; if (head) { var fade = head.GetComponent <PXR_ScreenFade>(); if (manager.screenFade) { if (!fade) { head.gameObject.AddComponent <PXR_ScreenFade>(); Selection.activeObject = head; } } else { if (fade) { DestroyImmediate(fade); } } } } //ffr manager.foveationLevel = (FoveationLevel)EditorGUILayout.EnumPopup("Foveation Level", manager.foveationLevel); //eye tracking GUIStyle firstLevelStyle = new GUIStyle(GUI.skin.label); firstLevelStyle.alignment = TextAnchor.UpperLeft; firstLevelStyle.fontStyle = FontStyle.Bold; firstLevelStyle.fontSize = 12; firstLevelStyle.wordWrap = true; var guiContent = new GUIContent(); guiContent.text = "Eye Tracking"; guiContent.tooltip = "Before calling EyeTracking API, enable this option first, only for Neo3 Pro device."; manager.eyeTracking = EditorGUILayout.Toggle(guiContent, manager.eyeTracking); if (manager.eyeTracking) { EditorGUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Note:", firstLevelStyle); EditorGUILayout.LabelField("EyeTracking is supported only on the Neo3 Pro"); EditorGUILayout.EndVertical(); } // content protect projectConfig.useContentProtect = EditorGUILayout.Toggle("Use Content Protect", projectConfig.useContentProtect); // msaa if (QualitySettings.renderPipeline != null) { EditorGUI.BeginDisabledGroup(true); manager.useRecommendedAntiAliasingLevel = EditorGUILayout.Toggle("Use Recommended MSAA", manager.useRecommendedAntiAliasingLevel); EditorGUI.EndDisabledGroup(); EditorGUILayout.HelpBox("A Scriptable Render Pipeline is in use,the 'Use Recommended MSAA' will not be used. ", MessageType.Info, true); } else { manager.useRecommendedAntiAliasingLevel = EditorGUILayout.Toggle("Use Recommended MSAA", manager.useRecommendedAntiAliasingLevel); } if (GUI.changed) { EditorUtility.SetDirty(projectConfig); EditorUtility.SetDirty(manager); } serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { GUI.changed = false; DrawDefaultInspector(); PXR_Manager manager = (PXR_Manager)target; PXR_ProjectSetting projectConfig = PXR_ProjectSetting.GetProjectConfig(); if (Camera.main != null) { if (!Camera.main.transform.Find("[FPS]")) { fpsObject = Instantiate(Resources.Load <GameObject>("Prefabs/[FPS]"), Camera.main.transform, false); fpsObject.name = "[FPS]"; fpsObject.SetActive(false); } else { fpsObject = Camera.main.transform.Find("[FPS]").gameObject; } } // Fps and Screen Fade manager.showFPS = EditorGUILayout.Toggle("Show FPS", manager.showFPS); manager.useDefaultFps = EditorGUILayout.Toggle("Use Default FPS", manager.useDefaultFps); if (!manager.useDefaultFps) { manager.customFps = EditorGUILayout.IntField(" FPS", manager.customFps); } manager.screenFade = EditorGUILayout.Toggle("Open Screen Fade", manager.screenFade); if (Camera.main != null) { var head = Camera.main.transform; if (head) { var fade = head.GetComponent <PXR_ScreenFade>(); if (manager.screenFade) { if (!fade) { head.gameObject.AddComponent <PXR_ScreenFade>(); Selection.activeObject = head; } } else { if (fade) { DestroyImmediate(fade); } } } } //ffr manager.foveationLevel = (FoveationLevel)EditorGUILayout.EnumPopup("Foveation Level", manager.foveationLevel); //eye tracking GUIStyle firstLevelStyle = new GUIStyle(GUI.skin.label); firstLevelStyle.alignment = TextAnchor.UpperLeft; firstLevelStyle.fontStyle = FontStyle.Bold; firstLevelStyle.fontSize = 12; firstLevelStyle.wordWrap = true; var guiContent = new GUIContent(); guiContent.text = "Eye Tracking"; guiContent.tooltip = "Before calling EyeTracking API, enable this option first, only for Neo 2 Eye device."; manager.eyeTracking = EditorGUILayout.Toggle(guiContent, manager.eyeTracking); if (manager.eyeTracking) { EditorGUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Note:", firstLevelStyle); EditorGUILayout.LabelField("EyeTracking is supported only on the Neo2 Eye"); EditorGUILayout.EndVertical(); } // content protect projectConfig.useContentProtect = EditorGUILayout.Toggle("Use Content Protect", projectConfig.useContentProtect); if (GUI.changed) { EditorUtility.SetDirty(projectConfig); EditorUtility.SetDirty(manager); } serializedObject.ApplyModifiedProperties(); }