private static void ApplyTemplate(PWater water, PWaterProfile template) { water.Profile.CopyFrom(template); PWaterQuickSetupConfig config = PWaterQuickSetupConfig.Instance; water.MeshResolution = config.MeshResolution; water.MeshNoise = config.MeshNoise; water.GeneratePlaneMesh(); water.UpdateMaterial(); water.TileSize = config.TileSize; MatchWaterLevel(water); MatchWaterSize(water); }
private static void AddWater() { PWaterQuickSetupConfig config = PWaterQuickSetupConfig.Instance; PWater water = PGriffinExtensionCommon.CreateTargetWaterObject(); water.TileSize = config.TileSize; water.MeshResolution = config.MeshResolution; water.MeshNoise = config.MeshNoise; water.GeneratePlaneMesh(); CenterToLevel(water); MatchWaterLevel(water); MatchWaterSize(water); Selection.activeGameObject = water.gameObject; }
private static void DrawWaterConfigGUI(PWater water) { DrawTemplateSelectionGUI(water); PWaterQuickSetupConfig config = PWaterQuickSetupConfig.Instance; bool changed = false; bool meshChanged = false; EditorGUI.BeginChangeCheck(); config.WaterLevel = EditorGUILayout.FloatField("Water Level", config.WaterLevel); if (EditorGUI.EndChangeCheck()) { changed = true; } EditorGUI.BeginChangeCheck(); config.MeshResolution = EditorGUILayout.DelayedIntField("Resolution", config.MeshResolution); if (EditorGUI.EndChangeCheck()) { meshChanged = true; } EditorGUI.BeginChangeCheck(); config.MeshNoise = EditorGUILayout.FloatField("Noise", config.MeshNoise); config.ApproximateSizeX = EditorGUILayout.FloatField("Approx. Size X", config.ApproximateSizeX); config.ApproximateSizeZ = EditorGUILayout.FloatField("Approx. Size Z", config.ApproximateSizeZ); config.TileSize = PEditorCommon.InlineVector2Field("Tile Size", config.TileSize); if (EditorGUI.EndChangeCheck()) { changed = true; } if (meshChanged) { water.GeneratePlaneMesh(); } if (changed || meshChanged) { water.MeshNoise = config.MeshNoise; water.TileSize = config.TileSize; water.UpdateMaterial(); MatchWaterLevel(water); MatchWaterSize(water); } EditorUtility.SetDirty(config); GEditorCommon.Separator(); if (GUILayout.Button("Center To Level Bounds")) { CenterToLevel(water); } if (GUILayout.Button("Fill Level Bounds")) { Bounds levelBounds = GCommon.GetLevelBounds(); config.ApproximateSizeX = levelBounds.size.x; config.ApproximateSizeZ = levelBounds.size.z; CenterToLevel(water); MatchWaterSize(water); } if (GUILayout.Button("Done")) { Done(water); } }