예제 #1
0
 public override void Combat(PUnit target)
 {
     if (Behavior.UseAutoAttack)
     {
         target.InteractWithTarget();
     }
     if (Behavior.SendPet)
     {
         PetAttackKey.SendKey();
     }
     //Logging.Debug("Combat started");
     while (true)
     {
         try
         {
             if (target.DistanceToSelf > Behavior.CombatDistance)
             {
                 MoveHelper.MoveToUnit(target, Behavior.CombatDistance);
             }
         }
         catch
         {
         }
         if (!ObjectManager.MyPlayer.IsValid || ObjectManager.MyPlayer.Target != target)
         {
             target.TargetHostile();
         }
         if (PveBehaviorSettings.AvoidAddsCombat)
         {
             ConsiderAvoidAdds(target);
         }
         foreach (Rule rule in Behavior.CombatController.GetRules.Where(rule => rule.IsOk))
         {
             if (target.IsValid && target.IsAlive)
             {
                 if (!target.Location.IsFacing())
                 {
                     target.Face();
                 }
                 rule.ExecuteAction(Behavior.GlobalCooldown);
                 break;
             }
         }
         Thread.Sleep(10);
         Application.DoEvents();
     }
 }
예제 #2
0
 private static void CombatThread()
 {
     try
     {
         Logging.Write("Started combat engine");
         if (ObjectManager.MyPlayer.IsMounted && !ObjectManager.MyPlayer.TravelForm)
         {
             KeyHelper.SendKey("GMount");
         }
         MoveHelper.ReleaseKeys();
         if (DefendAgainst() == null)
         {
             Logging.Write("Pulling: " + Unit.Name + " " + Unit.GUID);
             MoveHelper.MoveToUnit(Unit, 30);
             if (!Unit.TargetHostile())
             {
                 if (ObjectManager.GetAttackers.Count == 0)
                 {
                     PPullBlackList.Blacklist(Unit, 800, true);
                 }
             }
             Unit.Face();
             MoveHelper.ReleaseKeys();
             PullResult result = Pull();
             Logging.Write("Pull result: " + result);
             if (result.Equals(PullResult.CouldNotPull))
             {
                 PPullBlackList.Blacklist(Unit, 800, true);
                 return;
             }
             if (PPullBlackList.IsBlacklisted(Unit))
             {
                 return;
             }
         }
         else
         {
             Logging.Write("Got into combat with: " + Unit.Name);
             Unit.TargetHostile();
             Unit.Face();
         }
         Ticker combatTimeout;
         if (ObjectManager.MyPlayer.Level > 10)
         {
             combatTimeout = new Ticker(20 * 1000);
         }
         else
         {
             combatTimeout = new Ticker(40 * 1000);
         }
         while (!Unit.IsDead)
         {
             _combatLoopThread = new Thread(DoCombat)
             {
                 IsBackground = true
             };
             _combatLoopThread.Name = "DoCombat";
             _combatLoopThread.SetApartmentState(ApartmentState.STA);
             _combatLoopThread.Start();
             while (_combatLoopThread.IsAlive)
             {
                 Thread.Sleep(50);
                 if (!Langs.TrainingDummy(Unit.Name) && combatTimeout.IsReady && Unit.Health > 85)
                 {
                     Logging.Write("Combat took to long, bugged - blacklisting");
                     _combatResult = CombatResult.Bugged;
                     if (!PBlackList.IsBlacklisted(Unit))
                     {
                         PBlackList.Blacklist(Unit, 1200, false);
                     }
                     return;
                 }
             }
         }
     }
     catch
     {
     }
 }