public void FriendCancelled() { PUNNetworkManager.BeginRepeating(); PhotonNetwork.LeaveRoom(); FriendFeedbackText.text = "Other player cancelled the friend request."; acceptBtn.gameObject.SetActive(false); rejectBtn.gameObject.SetActive(false); Invoke("DelayedCloseFriendUI", 2f); }
public void FriendDisconnected() { PUNNetworkManager.BeginRepeating(); PhotonNetwork.LeaveRoom(); FriendFeedbackText.text = "Other player disconnected."; Debug.Log("OMGCmon"); acceptBtn.gameObject.SetActive(false); rejectBtn.gameObject.SetActive(false); Invoke("DelayedCloseFriendUI", 2f); }
public void AcceptCloseDown() { if (PhotonNetwork.isMasterClient) { FriendFeedbackText.text = "Player accepted your friend request."; CancelBtn.gameObject.SetActive(false); Invoke("DelayedCloseFriendUI", 2f); PhotonNetwork.LeaveRoom(); } else { PUNNetworkManager.BeginRepeating(); PhotonNetwork.LeaveRoom(); HideFriendUI(); } }
public void RejectChallenger() { GameObject.Find("FriendManager").GetComponent <PUNFriends>().ChallengerReject(); PUNNetworkManager.BeginRepeating(); }
public void NotEnoughPeopleCloseDown() { PUNNetworkManager.BeginRepeating(); PhotonNetwork.LeaveRoom(); HideFriendUI(); }
public void BeginRepeating() { PUNNetworkManager.BeginRepeating(); }