public override void Load(ContentManager Content, GraphicsDevice graphics) { _menu.AddMethod(StartNewGame); _menu.AddMethod(Settings); _menu.AddMethod(Exit); _menu.Load(graphics, "MainMenuDefinition", "UITemplates"); }
public override void Load(ContentManager Content, GraphicsDevice graphics) { _menu.AddMethod(UpdateMusicVolume); _menu.AddMethod(UpdateSFXVolume); _menu.AddMethod(UpdateUIVolume); _menu.AddMethod(BackToMenu); _menu.Load(graphics, "SettingsMenuDefinition", "UITemplates"); }
public override void Load(ContentManager Content, GraphicsDevice graphics) { _menu.AddMethod(StartNewGame); _menu.AddMethod(Settings); _menu.AddMethod(Exit); _menu.Load(graphics, "MainMenuDefinition", "UITemplates"); _menuBG = new Sprite(ModManager.Instance.AssetManager.LoadTexture2D(graphics, "MenuBG")); _menuBG.Position = Vector2.Zero; _menuBG.Center = Vector2.Zero; // otherwise scaling is weird _menuBG.Scale = ((float)graphics.PresentationParameters.BackBufferWidth / (float)_menuBG.Texture.Width); }
public override void Load(ContentManager Content, GraphicsDevice graphics) { _menu = new PUIMenu(); _menu.AddMethod(Exit); _menu.Load(graphics, "GameOverMenuDefinition", "UITemplates"); _menuBG = new Sprite(ModManager.Instance.AssetManager.LoadTexture2D(graphics, "MenuBG")); _menuBG.Position = Vector2.Zero; _menuBG.Center = Vector2.Zero; // otherwise scaling is weird _menuBG.Scale = ((float)graphics.PresentationParameters.BackBufferWidth / (float)_menuBG.Texture.Width); if (GameplayState.GameWon) { _menu.GetWidget <PUIWLabel>("lblTitle").Text = "You Won!"; } else { _menu.GetWidget <PUIWLabel>("lblTitle").Text = "You Lost!"; } var lblLeft = _menu.GetWidget <PUIWLabel>("lblStatsLeft"); var lblRight = _menu.GetWidget <PUIWLabel>("lblStatsRight"); var sbLeft = new StringBuilder("Ship Type\n\n"); var sbRight = new StringBuilder("Killed / Lost\n\n"); foreach (var kvp in GameplayState.ShipsKilled) { sbLeft.AppendLine(kvp.Key.ToString()); sbRight.AppendLine(kvp.Value.ToString() + " / " + GameplayState.ShipsLost[kvp.Key].ToString()); } lblLeft.Text = sbLeft.ToString(); lblRight.Text = sbRight.ToString(); }
public override void Load(ContentManager Content, GraphicsDevice graphics) { _menu.AddMethod(UpdateMusicVolume); _menu.AddMethod(UpdateSFXVolume); _menu.AddMethod(UpdateUIVolume); _menu.AddMethod(BackToMenu); _menu.Load(graphics, "SettingsMenuDefinition", "UITemplates"); ModManager.Instance.SoundManager.PlaySound("MusicMenu", (int)SoundType.Music, true); var musicVolume = SettingsManager.Instance.GetSetting <float>("sound", "musicvolume"); var sfxVolume = SettingsManager.Instance.GetSetting <float>("sound", "sfxvolume"); var uiVolume = SettingsManager.Instance.GetSetting <float>("sound", "uivolume"); _menu.GetWidget <PUIWHScrollBar>("scrlMusicVolume").FValue = musicVolume; _menu.GetWidget <PUIWHScrollBar>("scrlSFXVolume").FValue = sfxVolume; _menu.GetWidget <PUIWHScrollBar>("scrlUIVolume").FValue = uiVolume; }
public override void Load(ContentManager Content, GraphicsDevice graphics) { _menu.AddMethod(updateDifficulty); _menu.AddMethod(updateMusicVolume); _menu.AddMethod(updateSFXVolume); _menu.AddMethod(updateUIVolume); _menu.AddMethod(backToMenu); _menu.Load(graphics, "SettingsMenuDefinition", "UITemplates"); var musicVolume = SettingsManager.Instance.GetSetting <float>("sound", "musicvolume"); var sfxVolume = SettingsManager.Instance.GetSetting <float>("sound", "sfxvolume"); var uiVolume = SettingsManager.Instance.GetSetting <float>("sound", "uivolume"); _menu.GetWidget <PUIWHScrollBar>("scrlMusicVolume").FValue = musicVolume; _menu.GetWidget <PUIWHScrollBar>("scrlSFXVolume").FValue = sfxVolume; _menu.GetWidget <PUIWHScrollBar>("scrlUIVolume").FValue = uiVolume; _menu.GetWidget <PUIWHScrollBar>("scrlDifficulty").Value = Config.Difficulty; _menuBG = new Sprite(ModManager.Instance.AssetManager.LoadTexture2D(graphics, "MenuBG")); _menuBG.Position = Vector2.Zero; _menuBG.Center = Vector2.Zero; // otherwise scaling is weird _menuBG.Scale = ((float)graphics.PresentationParameters.BackBufferWidth / (float)_menuBG.Texture.Width); }
public override void Load(ContentManager Content, GraphicsDevice graphics) { GameWon = false; GameOver = false; Graphics = graphics; UpgradeManager = new UpgradeManager(); Menu = new PUIMenu(); Menu.AddMethod(BuildMiner); Menu.AddMethod(BuildFighter); Menu.AddMethod(BuildBomber); Menu.AddMethod(BuildRepairShip); Menu.AddMethod(BuildMissileFrigate); Menu.AddMethod(BuildBeamFrigate); Menu.AddMethod(BuildSupportCruiser); Menu.AddMethod(BuildHeavyCruiser); Menu.AddMethod(BuildBattleship); Menu.AddMethod(BuildCarrier); Menu.AddMethod(IdleMiners); Menu.AddMethod(Upgrades); Menu.AddMethod(Help); Menu.AddMethod(ExitToMenu); Menu.AddMethod(Build); Menu.AddMethod(UpgradeManager.UpgradeMinerCap1); Menu.AddMethod(UpgradeManager.UpgradeMinerCap2); Menu.AddMethod(UpgradeManager.UpgradeMiningRate1); Menu.AddMethod(UpgradeManager.UpgradeMiningRate2); Menu.AddMethod(UpgradeManager.UpgradeRepairRate); Menu.AddMethod(UpgradeManager.UpgradeShieldRegen1); Menu.AddMethod(UpgradeManager.UpgradeShieldRegen2); Menu.AddMethod(UpgradeManager.UpgradeWarmachine1); Menu.AddMethod(UpgradeManager.UpgradeWarmachine2); Menu.AddMethod(UpgradeManager.UpgradeHyperdrive); Menu.Load(graphics, "GameplayMenuDefinition", "UITemplates"); MinimapFrame = Menu.GetFrame("frmMinimap"); GameOver = false; Config.Load(); EntityData.Load(); WorldData.Load(); if (Config.HelpSeen) { var helpFrame = Menu.GetFrame("frmHelp"); helpFrame.Visible = false; helpFrame.Active = false; } Config.HelpSeen = true; SettingsManager.Instance.UpdateSetting("general", "helpseen", "true"); _lblProductionQueue = Menu.GetWidget <PUIWLabel>("lblProductionQueue"); _lblMetal = Menu.GetWidget <PUIWLabel>("lblMetal"); _lblGas = Menu.GetWidget <PUIWLabel>("lblGas"); _lblWater = Menu.GetWidget <PUIWLabel>("lblWater"); _lblCrystal = Menu.GetWidget <PUIWLabel>("lblCrystal"); _lblUranium = Menu.GetWidget <PUIWLabel>("lblUranium"); _lblUpgradesTitle = Menu.GetWidget <PUIWLabel>("lblUpgradesTitle"); _btnIdleMiners = Menu.GetWidget <PUIWBasicButton>("btnIdleMiners"); _btnUpgrades = Menu.GetWidget <PUIWBasicButton>("btnUpgrades"); ShipsKilled = new Dictionary <ShipType, int>(); ShipsLost = new Dictionary <ShipType, int>(); foreach (var kvp in EntityData.ShipTypes) { ShipsKilled.Add(kvp.Key, 0); ShipsLost.Add(kvp.Key, 0); } // create build menu tooltips foreach (var kvp in EntityData.ShipTypes) { if (!kvp.Value.CanBuild) { continue; } var button = Menu.GetWidget <PUIWBasicButton>("btnBuild" + kvp.Value.ShipType.ToString()); _sbGeneral.Clear(); _sbGeneral.Append("\n\n").Append(kvp.Value.Description.Replace("\\n", "\n")); foreach (var kvpBuild in kvp.Value.BuildCost) { var sprite = TexturePacker.GetSprite("ResourcesAtlas", kvpBuild.Key.ToString()); _sbGeneral .Append("[") .Append("ResourcesTexture-") .Append(sprite.SourceRect.X).Append(",") .Append(sprite.SourceRect.Y).Append(",") .Append(sprite.SourceRect.Width).Append(",") .Append(sprite.SourceRect.Height) .Append("] ") .Append(kvpBuild.Value) .Append(" "); } _sbGeneral.Remove(_sbGeneral.Length - 2, 2); button.SetTooltip(_sbGeneral.ToString(), _sbGeneral.ToString(), true); } _sbGeneral.Clear(); Camera = new BasicCamera2D( new Rectangle(0, 0, graphics.PresentationParameters.BackBufferWidth, graphics.PresentationParameters.BackBufferHeight), new Rectangle(0, 0, Config.WorldWidth, Config.WorldHeight)); _currentZoomLevel = _zoomLevels.IndexOf(0.5f); Camera.Zoom = _zoomLevels[_currentZoomLevel]; EffectsManager = new EffectsManager(); UnitManager = new UnitManager(); WorldManager = new WorldManager(); ProjectileManager = new ProjectileManager(); EnemyWaveManager = new EnemyWaveManager(); UpgradeManager.Load(); UnitManager.Setup(graphics, Menu); WorldManager.Setup(graphics); EnemyWaveManager.Start(); Camera.CenterPosition(WorldManager.PlayerEntity.Position); MinerResourceCounts = new Dictionary <ResourceType, int>(); foreach (var type in WorldData.ResourceTypes) { MinerResourceCounts.Add(type, 0); } } // Load