예제 #1
0
        //==================================================================
        private void DispatchProtocol(uint pid, uint index, object ptlObj)
        {
            PTLListenerHelper helper = null;

            if (index > 0)
            {
                int i = 0;
                for (i = 0; i < m_lstRspListener.Count; i++)
                {
                    helper = m_lstRspListener[i];
                    if (helper.index == index)
                    {
                        m_lstRspListener.RemoveAt(i);
                        helper.Dispatch(ptlObj);
                        break;
                    }
                }

                if (i == m_lstRspListener.Count)
                {
                    Debuger.LogWarning(TAG, "DispatchProtocol() pid:{0}, index:{1} 重复收到!", pid, index);
                }
            }

            helper = m_mapPID2Listener[pid];
            if (helper != null)
            {
                helper.Dispatch(ptlObj);
            }
            else
            {
                Debuger.LogWarning(TAG, "DispatchProtocol() pid:{0} 没有监听者!", pid);
            }
        }
예제 #2
0
        //==================================================================
        private void DispatchProtocol(uint pid, uint index, object ptlObj)
        {
            PTLListenerHelper helper = null;

            if (index > 0)
            {
                int i = 0;
                for (i = 0; i < m_lstRspListener.Count; i++)
                {
                    helper = m_lstRspListener[i];
                    if (helper.index == index)
                    {
                        m_lstRspListener.RemoveAt(i);
                        helper.Dispatch(ptlObj);
                        break;
                    }
                }

                if (i == m_lstRspListener.Count)
                {
                    MyLogger.LogWarning(TAG, "DispatchProtocol() pid:{0}, index:{1} duplicated msg!", pid.ToString(), index);
                }
            }

            helper = m_mapPID2Listener[pid];
            if (helper != null)
            {
                helper.Dispatch(ptlObj);
            }
            else
            {
                MyLogger.LogWarning(TAG, "DispatchProtocol() pid:{0} no active listner!", pid.ToString());
            }
        }
예제 #3
0
        public void RemoveListener(uint pid, ProtocolListener listener)
        {
            PTLListenerHelper helper = m_mapPID2Listener[pid];

            if (helper != null)
            {
                helper.listener -= listener;
            }
        }
예제 #4
0
        //==================================================================

        public void AddListener(uint pid, ProtocolListener listener)
        {
            PTLListenerHelper helper = m_mapPID2Listener[pid];

            if (helper == null)
            {
                helper                 = new PTLListenerHelper();
                helper.pid             = pid;
                m_mapPID2Listener[pid] = helper;
            }
            helper.listener -= listener;
            helper.listener += listener;
        }
예제 #5
0
        //==================================================================
        void Update()
        {
            float currTime = UnityEngine.Time.realtimeSinceStartup;

            for (int i = 0; i < m_lstRspListener.Count; i++)
            {
                PTLListenerHelper helper = m_lstRspListener[i];
                if (currTime - helper.timestamp >= PTLTimeoutValue)
                {
                    m_lstRspListener.RemoveAt(i);
                    --i;
                    helper.DispatchError(NetErrorCode.Timeout);
                }
            }
        }
예제 #6
0
        public void Send(uint pid, object req, uint connId, Type rspType,
                         ProtocolListener listener, ErrorListener errorListener)
        {
            //regist rspType
            if (rspType != null)
            {
                Register(pid + 1, rspType);
            }

            //record listner
            uint index = 0;

            if (listener != null || errorListener != null)
            {
                index = ++m_index;

                PTLListenerHelper helper = new PTLListenerHelper();
                helper.listener      = listener;
                helper.errorListener = errorListener;
                helper.timestamp     = UnityEngine.Time.realtimeSinceStartup;
                helper.pid           = pid + 1;//this is a rule
                helper.index         = index;

                m_lstRspListener.Add(helper);
            }

            //serialize protocol
            byte[] dataBuffer = SerializeProtocol(req);

            //protocol header
            ProtocolHeader head = new ProtocolHeader();

            head.pid      = pid;
            head.index    = index;
            head.dataSize = dataBuffer.Length;
            head.checksum = SGFEncoder.CheckSum(dataBuffer, dataBuffer.Length);

            //serilize protocol header
            m_sendBufferTemp.Position = 0;
            head.Serialize(m_sendBufferTemp);

            //combine buffer of the protocol
            m_sendBufferTemp.AddBytes(dataBuffer);

            ConnectManager.Instance.Send(connId, m_sendBufferTemp.GetBytes(), m_sendBufferTemp.Length);
        }
예제 #7
0
        public void Send(uint pid, object req, uint connId, Type rspType,
                         ProtocolListener listener, ErrorListener errorListener)
        {
            //注册Rsp类
            if (rspType != null)
            {
                Register(pid + 1, rspType);
            }

            //记录Listener
            uint index = 0;

            if (listener != null || errorListener != null)
            {
                index = ++m_index;

                PTLListenerHelper helper = new PTLListenerHelper();
                helper.listener      = listener;
                helper.errorListener = errorListener;
                helper.timestamp     = UnityEngine.Time.realtimeSinceStartup;
                helper.pid           = pid + 1;//这是一个规则
                helper.index         = index;

                m_lstRspListener.Add(helper);
            }

            //序列化协议数据
            byte[] dataBuffer = SerializeProtocol(req);

            //协议头
            ProtocolHead head = new ProtocolHead();

            head.pid      = pid;
            head.index    = index;
            head.dataSize = dataBuffer.Length;
            head.checksum = SGFEncoding.CheckSum(dataBuffer, dataBuffer.Length);

            //序列化协议头
            m_sendBufferTemp.Position = 0;
            head.Serialize(m_sendBufferTemp);

            //组合整个协议Buffer
            m_sendBufferTemp.AddBytes(dataBuffer);

            ConnectManager.Instance.Send(connId, m_sendBufferTemp.GetBytes(), m_sendBufferTemp.Length);
        }