public bool Disconnect() { if (this.ConnectionStatus != ConnectionStatus.Connected) { return(false); } return(PS3TMAPI.SUCCEEDED(PS3TMAPI.Disconnect(this.TargetIndex))); }
/// <summary>Disconnect the target.</summary> public void Disconnect() { PS3TMAPI.Disconnect(Target); }
public void DisconnectTarget() { PS3TMAPI.Disconnect(Target); IsConnected = false; }
/// <summary>Disconnect the target.</summary> public int DisconnectTarget() { PS3TMAPI.SNRESULT sNRESULT = PS3TMAPI.Disconnect(Target); IsConnected = false; return((int)sNRESULT); }
/// <summary> /// Disconnects from the target /// </summary> public void Disconnect() { PS3TMAPI.Disconnect(0); }
/// <summary> /// Disconnects from the target PS3. /// </summary> public static void DisconnectTarget() { PS3TMAPI.Disconnect(0); }