/// <summary> /// 收到邀请回复信息 /// </summary> /// <param name="data"></param> private void ReceiveAskReplyInfo_7_5(INetData data) { RelationPushAnswerMsg_7_5 msg = new RelationPushAnswerMsg_7_5(); msg.read(data.GetMemoryStream()); string action; if (msg.answer == 0) { action = LanguageManager.GetWord("FriendControl.Reject"); } else { //对方同意加好友 action = LanguageManager.GetWord("FriendControl.Accept"); PRelationInfo info = new PRelationInfo(); info.roleId = msg.roleId; info.sex = msg.sex; info.name = msg.name; info.job = msg.job; info.lvl = msg.lvl; info.vip = msg.vip; info.isOnline = 1; info.intimate = 0; Singleton <FriendMode> .Instance.AddFriend(info); } MessageManager.Show(msg.name + action + LanguageManager.GetWord("FriendControl.FriendAsk")); }
private void SetRelationRoleInfo(GameObject obj, PRelationInfo relation) { obj.name = obj.name + relation.roleId.ToString(); NGUITools.FindInChild <UILabel>(obj, "name").text = relation.name; NGUITools.FindInChild <UILabel>(obj, "lvl").text = relation.lvl.ToString(); NGUITools.FindInChild <UISprite>(obj, "job").spriteName = GetJobInfo(relation.job); NGUITools.FindInChild <UILabel>(obj, "fight").text = relation.fightpoint.ToString(); if (relation.vip > 0) { NGUITools.FindChild(obj, "vip").SetActive(true); NGUITools.FindInChild <UILabel>(obj, "vip/vipvalue").text = relation.vip.ToString(); } else { NGUITools.FindChild(obj, "vip").SetActive(false); } if (relation.isOnline == 1) { NGUITools.FindInChild <UILabel>(obj, "name").color = ColorConst.FONT_LIGHT; NGUITools.FindInChild <UILabel>(obj, "lvl").color = ColorConst.FONT_BLUE; NGUITools.FindInChild <UILabel>(obj, "time").color = ColorConst.FONT_GREEN; NGUITools.FindInChild <UILabel>(obj, "fight").color = ColorConst.FONT_BLUE; } else { NGUITools.FindInChild <UILabel>(obj, "name").color = ColorConst.FONT_GRAY; NGUITools.FindInChild <UILabel>(obj, "lvl").color = ColorConst.FONT_GRAY; NGUITools.FindInChild <UILabel>(obj, "time").color = ColorConst.FONT_GRAY; NGUITools.FindInChild <UILabel>(obj, "fight").color = ColorConst.FONT_GRAY; } if (currentUIToggle == friend) { if (relation.isOnline == 1) { obj.transform.FindChild("time").gameObject.SetActive(false); obj.transform.FindChild("button").gameObject.SetActive(true); NGUITools.FindInChild <UILabel>(obj, "button/label").text = "私聊"; } else { obj.transform.FindChild("time").gameObject.SetActive(true); obj.transform.FindChild("button").gameObject.SetActive(false); } } if (currentUIToggle == blackList) { obj.transform.FindChild("time").gameObject.SetActive(false); obj.transform.FindChild("button").gameObject.SetActive(true); NGUITools.FindInChild <UILabel>(obj, "button/label").text = "移除"; } obj.transform.FindChild("handle").gameObject.SetActive(false); obj.SetActive(true); }
private string getOnlineInfo(PRelationInfo info) { if (info.isOnline == 1) { return(LanguageManager.GetWord("FriendView.Online")); } else { long s = (long)(Time.time - info.lastLogoutTime); return(getTimeDesByS(s)); } }
private void SetRelationRoleInfo(GameObject obj, PRelationInfo relation) { obj.name = obj.name + relation.roleId.ToString(); NGUITools.FindInChild <UILabel>(obj, "name").text = relation.name; if (relation.isOnline == 1) { NGUITools.FindInChild <UILabel>(obj, "name").color = ColorConst.FONT_LIGHT; } else { NGUITools.FindInChild <UILabel>(obj, "name").color = ColorConst.FONT_GRAY; } obj.SetActive(true); }
/// <summary> /// 增加好友信息 /// </summary> public void AddFriend(PRelationInfo info) { if (friendsList != null) { friendsList = new List <PRelationInfo>(); } for (int i = 0; i < friendsList.Count; i++) { if (friendsList[i].roleId == info.roleId) { friendsList[i] = info; return; } } friendsList.Add(info); DataUpdate(FRIEND); }
/// <summary> /// 添加黑名单 /// </summary> /// <param name="info"></param> private void AddBlackList(PRelationInfo info) { if (blacksList != null) { for (int i = 0; i < blacksList.Count; i++) { if (blacksList[i].roleId == info.roleId) { blacksList[i] = info; return; } } } else { blacksList = new List <PRelationInfo>(); } blacksList.Add(info); DataUpdate(BLACKLIST); }
/// <summary> /// 接受好友邀请 /// </summary> /// <param name="roleId">ID</param> /// <param name="accpet">接受</param> public void AcceptFriend(uint roleId, bool accept) { if (accept) { for (int i = 0; i < askList.Count; i++) { if (askList[i].roleId == roleId) { RelationPushAcceptMsg_7_3 msg = askList[i]; PRelationInfo info = new PRelationInfo(); info.roleId = roleId; info.sex = msg.sex; info.name = msg.name; info.job = msg.job; info.lvl = msg.lvl; info.vip = msg.vip; info.isOnline = 1; info.intimate = 0; AddFriend(info); } } } DeleteFriendAskInfo(roleId); }
/// <summary> /// 移动好友到黑名单 /// </summary> /// <param name="roleId"></param> public void MoveToBlackList(uint roleId) { //好友列表 int index = -1; if (friendsList != null) { for (int i = 0; i < friendsList.Count; i++) { if (friendsList[i].roleId == roleId) { index = i; AddBlackList(friendsList[i]); break; } } if (index > -1) { friendsList.RemoveAt(index); DataUpdate(FRIEND); } } //附近玩家 index = -1; if (nearByList != null) { for (int i = 0; i < nearByList.Count; i++) { if (nearByList[i].roleId == roleId) { index = i; PRelationInfo info = new PRelationInfo(); info.roleId = nearByList[i].roleId; info.sex = nearByList[i].sex; info.name = nearByList[i].name; info.job = nearByList[i].job; info.lvl = nearByList[i].lvl; info.isOnline = 1; info.intimate = 0; AddBlackList(info); break; } } if (index > -1) { nearByList.RemoveAt(index); DataUpdate(NEARBY); } } //邀请列表 index = -1; if (askList != null) { for (int i = 0; i < askList.Count; i++) { if (askList[i].roleId == roleId) { index = i; PRelationInfo info = new PRelationInfo(); info.roleId = askList[i].roleId; info.sex = askList[i].sex; info.name = askList[i].name; info.job = askList[i].job; info.lvl = askList[i].lvl; info.vip = askList[i].vip; info.isOnline = 1; info.intimate = 0; AddBlackList(info); break; } } if (index > -1) { askList.RemoveAt(index); DataUpdate(ASKLIST); } } }
public void read(MemoryStream msdata) { PRelationInfo.readLoop(msdata, friends); PRelationInfo.readLoop(msdata, blacks); }