JsonObjectCollection SetProtocol(PROTOCOL protocl) { JsonObjectCollection jsonObj = new JsonObjectCollection(); jsonObj.Add(new JsonStringValue("PROTOCOL_ID", protocl.ToString())); return(jsonObj); }
public void process_user_operation(CPacket msg) { PROTOCOL protocol = (PROTOCOL)msg.pop_protocol_id(); Console.WriteLine("protocol :" + protocol.ToString()); switch (protocol) { case PROTOCOL.REQ_ROOMLIST: { var RoomList = Utility.Utility.GameRoomManager.GetGameRooms(); var packet = Utility.Utility.DictionaryToRoomList(RoomList); send(packet); } break; case PROTOCOL.REQ_MAKINGROOM: { } break; case PROTOCOL.REQ_ENTERROOM: { } break; case PROTOCOL.REQ_STARTGAME: { } break; } }
private JObject SetProtocol(PROTOCOL protocl) { JObject jsonObj = new JObject(); jsonObj.Add("PROTOCOL_ID", protocl.ToString()); return(jsonObj); }
/// <summary> /// 스크립트로 가장먼저 서버의 ack 를 받는 코드 /// </summary> /// <param name="Ans"></param> public void Receiver(JSONObject jsonObject, NetCallBack callback) { PROTOCOL protocol = (PROTOCOL)jsonObject["cmd"].n; Debug.Log(protocol + ": " + jsonObject.ToString()); int errno = (int)jsonObject["errno"].n; if (errno == 0) { switch (protocol) { case PROTOCOL.P_SERVICE_INFO: P_SERVICE_INFO(jsonObject); break; case PROTOCOL.P_USER_LOGIN: P_USER_LOGIN(jsonObject); break; case PROTOCOL.P_USER_INFO: P_USER_INFO(jsonObject); break; case PROTOCOL.P_USER_LIST: P_USER_LIST(jsonObject); break; case PROTOCOL.P_USER_SETPW: P_USER_SETPW(jsonObject); break; case PROTOCOL.P_USER_UPGRADE: P_USER_UPGRADE(jsonObject); break; case PROTOCOL.P_USER_NOTIFY: P_USER_NOTIFY(jsonObject); break; case PROTOCOL.P_USER_NICKNAME: P_USER_NICKNAME(jsonObject); break; case PROTOCOL.P_GAME_START: P_GAME_START(jsonObject); break; case PROTOCOL.P_GAME_RESULT: P_GAME_RESULT(jsonObject); break; case PROTOCOL.P_GAME_LOG: P_GAME_LOG(jsonObject); break; case PROTOCOL.P_GAME_REVENGE: P_GAME_REVENGE(jsonObject); break; default: Debug.LogError("not found protocol"); break; } } else { // 팝업으로 에러 띄움 //ShowErrorPopup(errno); UIManager.instance.CreateOKPopup(errno); Debug.Log("ErrNo : " + protocol.ToString() + "(" + errno + ")"); } if (callback != null) { callback(jsonObject); } }
void IPeer.process_user_operation(CPacket msg) { PROTOCOL protocol = (PROTOCOL)msg.pop_protocol_id(); Console.WriteLine("protocol :" + protocol.ToString()); switch (protocol) { case PROTOCOL.REQ_ROOMLIST: { var RoomList = Utility.Utility.GameRoomManager.GetGameRooms(); var packet = Utility.Utility.DictionaryToRoomList(RoomList); send(packet); CPacket.destroy(packet); } break; case PROTOCOL.REQ_MAKINGROOM: { CPacket packet = CPacket.create((short)PROTOCOL.DEC_MAKINGROOM); string ID = msg.pop_string(); string title = msg.pop_string(); string IP = msg.pop_string(); if (Utility.Utility.GameRoomManager.MakingRoom(ID, title, IP)) { packet.push(1); } else { packet.push(0); } send(packet); CPacket.destroy(packet); } break; case PROTOCOL.REQ_ENTERROOM: { CPacket packet = CPacket.create((short)PROTOCOL.DEC_ENTERROOM); string MasterID = msg.pop_string(); string ID = msg.pop_string(); string IP = msg.pop_string(); var Room = Utility.Utility.GameRoomManager.FindRoom(MasterID); if (Room != null) { packet.push(1); Room.JoinRoom(NoTitleGameServer.Database.UserManager.FindUser(ID), IP); } else { packet.push(0); } send(packet); CPacket.destroy(packet); } break; case PROTOCOL.REQ_STARTGAME: { CPacket packet = CPacket.create((short)PROTOCOL.DEC_STARTGAME); string ID = msg.pop_string(); var room = Utility.Utility.GameRoomManager.FindRoom(ID); if (room != null && room.CanStartGame()) { packet.push(1); room.BroadCast(packet); } else { packet.push(0); send(packet); } CPacket.destroy(packet); } break; case PROTOCOL.REQ_REGISTER: { var ID = msg.pop_string(); var PW = msg.pop_string(); var Name = msg.pop_string(); var Error = new RegisterFailure(); var flag = Database.UserManager.AddUser(ID, PW, Name, ref Error); CPacket packet = CPacket.create((short)PROTOCOL.DEC_REGISTER); packet.push((byte)(flag ? 1 : 0)); packet.push_int16((short)Error); send(packet); CPacket.destroy(packet); } break; case PROTOCOL.REQ_LOGIN: { var ID = msg.pop_string(); var PW = msg.pop_string(); var Error = new LoginFailure(); var user = Database.UserManager.FindUser(ID); CPacket packet = CPacket.create((short)PROTOCOL.DEC_LOGIN); if (user.PW == PW) { packet.push(1); user.token = token; } else { packet.push(0); Error = Error | LoginFailure.PW_INCORRECT; if (user.ID == null) { Error = Error | LoginFailure.ID_INCORRECT; } packet.push_int16((short)Error); } send(packet); CPacket.destroy(packet); } break; case PROTOCOL.REQ_NICKNAME: { CPacket packet = CPacket.create((short)PROTOCOL.SEND_NICKNAME); packet.push(Database.UserManager.FindUser(msg.pop_string()).Name); send(packet); CPacket.destroy(packet); } break; } CPacket.destroy(msg); }