void OnTriggerEnter(Collider other) { if (!dead && other.CompareTag("Bullet")) { Bullet bullet = other.GetComponent <Bullet>(); int damage = bullet.damage; if (networkView.isOwner && damageCooldownTimer <= 0) { networkView.RPC("SubtractHealth", uLink.RPCMode.All, damage, bullet.owner); UpdateHealth(); damageCooldownTimer = damageCooldown; } StartCoroutine(Blink()); TextPopup txtPop = PREFAB.SpawnPrefab(PREFAB.DAMAGE_TEXT, transform.position - new Vector3(0, 0, 5), "1").GetComponent <TextPopup>(); txtPop.ChangeText(damage.ToString("f0")); AudioSource.PlayClipAtPoint(PREFAB.audio.hitSound, transform.position); HitCosmetics(damage, bullet.transform.position [0], bullet.transform.position [1]); PREFAB.DespawnPrefab(other.transform, "1"); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { player = other.gameObject.GetComponent <Player>(); if (player.networkView.isOwner) { TextPopup txtPop = PREFAB.SpawnPrefab(PREFAB.DAMAGE_TEXT, other.transform.position - new Vector3(0, 0, 5), "1").GetComponent <TextPopup>(); // is this a healthpack? if (weaponId == 4) { player.Healthpack(); txtPop.ChangeText("HEALTH", Color.red); } else { player.ChangeWeapon(weaponId); switch (weaponId) { case (1): txtPop.ChangeText("FAST MG", Color.yellow); break; case (2): txtPop.ChangeText("SHOTGUN", Color.yellow); break; } } StartCoroutine(DeferredDestroy()); AudioSource.PlayClipAtPoint(PREFAB.audio.collectSound, transform.position); } } }
void SpawnBullets(int _weaponId) { Transform instance = null; int owner = uLink.Network.player.id; switch (_weaponId) { case 0: instance = PREFAB.SpawnPrefab(PREFAB.BULLET, bulletSpawnPoint.position, transform.localEulerAngles - new Vector3(0, 0, 90), "1"); instance.GetComponent <Bullet> ().owner = owner; break; case 1: instance = PREFAB.SpawnPrefab(PREFAB.BULLET, bulletSpawnPoint.position, transform.localEulerAngles - new Vector3(0, 0, 90), "1"); instance.GetComponent <Bullet> ().owner = owner; break; case 2: for (int i = 0; i < 5; i++) { instance = PREFAB.SpawnPrefab(PREFAB.BULLET_SHOTGUN, bulletSpawnPoint.position, transform.localEulerAngles - new Vector3(0, 0, 76 + (i * 7)), "1"); instance.GetComponent <Bullet> ().owner = owner; } break; } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Bullet")) { Bullet bullet = other.GetComponent <Bullet>(); TextPopup txtPop = PREFAB.SpawnPrefab(PREFAB.DAMAGE_TEXT, transform.position + new Vector3(Random.Range(-0.80f, 0.8f), Random.Range(-0.30f, 0.50f), -5), "1").GetComponent <TextPopup>(); int damage = bullet.damage; txtPop.ChangeText(damage.ToString("f0")); health -= damage; PREFAB.SpawnPrefab(PREFAB.HIT_IMPACT, other.transform.position - new Vector3(Random.Range(-0.1f, 0.1f), Random.Range(-0.1f, 0.1f), 5), "1"); if (health > 0) { StartCoroutine(Blink()); AudioSource.PlayClipAtPoint(PREFAB.audio.hitSound, transform.position); } else { PREFAB.SpawnPrefab(PREFAB.EXPLOSION, transform.position, "1"); AudioSource.PlayClipAtPoint(PREFAB.audio.explosionSound, transform.position); if (bullet.mine) { StartCoroutine(DeferredDestroy()); } } PREFAB.DespawnPrefab(other.transform, "1"); } }
void OnTriggerStay(Collider other) { if (other.CompareTag("Bullet")) { PREFAB.SpawnPrefab(PREFAB.HIT_IMPACT, other.transform.position - new Vector3(0, 0, 5), "1"); PREFAB.DespawnPrefab(other.transform, "1"); } }
void DeathCosmetics() { PREFAB.SpawnPrefab(PREFAB.EXPLOSION2, transform.position, "1"); PREFAB.audio.PlayRandomKillSound(); //StopCoroutine("Blink"); // spriteTorso.color = Color.clear; flashlight.LightRadius = 0; torsoAnim.Play("Ghost"); StartCoroutine(DeathCosmeticsCoroutine()); }
void Despawn() { PREFAB.DespawnPrefab(this.transform, "1"); }
void HitCosmetics(int damage, float positionX, float positionY) { PREFAB.SpawnPrefab(PREFAB.HIT_IMPACT, new Vector3(positionX, positionY, 0.0f) - new Vector3(Random.Range(-0.1f, 0.1f), Random.Range(-0.1f, 0.1f), 5), "1"); }
void TimedDespawn() { PREFAB.DespawnPrefab(this.transform, pool); }