public VertexVoronoi() { // Create the base mod GameObject modObject = new GameObject("VertexVoronoi"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexVoronoi>(); base.mod = _mod; }
public VertexVoronoi() { // Create the base mod GameObject modObject = new GameObject("VertexVoronoi"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexVoronoi>(); base.mod = _mod; }
public VertexVoronoi(PQSMod template) { _mod = template as PQSMod_VertexVoronoi; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }